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Re-add "long tap to punch" as a client-side setting

This commit is contained in:
Gregor Parzefall 2024-03-24 22:35:55 +01:00 committed by grorp
parent e8a8525bcd
commit 517f1602aa
8 changed files with 54 additions and 19 deletions

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@ -1105,11 +1105,11 @@ void TouchScreenGUI::applyContextControls(const TouchInteractionMode &mode)
// Since the pointed thing has already been determined when this function
// is called, we cannot use this function to update the shootline.
sanity_check(mode != TouchInteractionMode_USER);
u64 now = porting::getTimeMs();
bool target_dig_pressed = false;
bool target_place_pressed = false;
u64 now = porting::getTimeMs();
// If the meanings of short and long taps have been swapped, abort any ongoing
// short taps because they would do something else than the player expected.
// Long taps don't need this, they're adjusted to the swapped meanings instead.