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Re-add "long tap to punch" as a client-side setting
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8 changed files with 54 additions and 19 deletions
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@ -3280,8 +3280,10 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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if (pointed != runData.pointed_old)
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infostream << "Pointing at " << pointed.dump() << std::endl;
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if (g_touchscreengui)
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g_touchscreengui->applyContextControls(selected_def.touch_interaction.getMode(pointed));
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if (g_touchscreengui) {
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auto mode = selected_def.touch_interaction.getMode(pointed.type);
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g_touchscreengui->applyContextControls(mode);
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}
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// Note that updating the selection mesh every frame is not particularly efficient,
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// but the halo rendering code is already inefficient so there's no point in optimizing it here
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