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Drop content_sao.{cpp,h}

Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
This commit is contained in:
Loic Blot 2020-04-11 11:22:15 +02:00 committed by Loïc Blot
parent 894a34aef4
commit 5146086a64
25 changed files with 126 additions and 295 deletions

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@ -1,5 +1,6 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp

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@ -0,0 +1,581 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013-2020 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "luaentity_sao.h"
#include "collision.h"
#include "constants.h"
#include "player_sao.h"
#include "scripting_server.h"
#include "server.h"
#include "serverenvironment.h"
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
: UnitSAO(env, pos)
{
std::string name;
std::string state;
u16 hp = 1;
v3f velocity;
v3f rotation;
while (!data.empty()) { // breakable, run for one iteration
std::istringstream is(data, std::ios::binary);
// 'version' does not allow to incrementally extend the parameter list thus
// we need another variable to build on top of 'version=1'. Ugly hack but works™
u8 version2 = 0;
u8 version = readU8(is);
name = deSerializeString(is);
state = deSerializeLongString(is);
if (version < 1)
break;
hp = readU16(is);
velocity = readV3F1000(is);
// yaw must be yaw to be backwards-compatible
rotation.Y = readF1000(is);
if (is.good()) // EOF for old formats
version2 = readU8(is);
if (version2 < 1) // PROTOCOL_VERSION < 37
break;
// version2 >= 1
rotation.X = readF1000(is);
rotation.Z = readF1000(is);
// if (version2 < 2)
// break;
// <read new values>
break;
}
// create object
infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
<< state << "\")" << std::endl;
m_init_name = name;
m_init_state = state;
m_hp = hp;
m_velocity = velocity;
m_rotation = rotation;
}
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
m_env->getScriptIface()->luaentity_Remove(m_id);
}
for (u32 attached_particle_spawner : m_attached_particle_spawners) {
m_env->deleteParticleSpawner(attached_particle_spawner, false);
}
}
void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
m_registered = m_env->getScriptIface()->
luaentity_Add(m_id, m_init_name.c_str());
if(m_registered){
// Get properties
m_env->getScriptIface()->
luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
m_env->getScriptIface()->
luaentity_Activate(m_id, m_init_state, dtime_s);
} else {
m_prop.infotext = m_init_name;
}
}
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
if(!m_properties_sent)
{
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
// If attached, check that our parent is still there. If it isn't, detach.
if(m_attachment_parent_id && !isAttached())
{
m_attachment_parent_id = 0;
m_attachment_bone = "";
m_attachment_position = v3f(0,0,0);
m_attachment_rotation = v3f(0,0,0);
sendPosition(false, true);
}
m_last_sent_position_timer += dtime;
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
// If the object gets detached this comes into effect automatically from the last known origin
if(isAttached())
{
v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
m_base_position = pos;
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
}
else
{
if(m_prop.physical){
aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = m_base_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
pos_max_d, box, m_prop.stepheight, dtime,
&p_pos, &p_velocity, p_acceleration,
this, m_prop.collideWithObjects);
// Apply results
m_base_position = p_pos;
m_velocity = p_velocity;
m_acceleration = p_acceleration;
} else {
m_base_position += dtime * m_velocity + 0.5 * dtime
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
if (m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
float max_rotation_per_sec =
m_prop.automatic_face_movement_max_rotation_per_sec;
if (max_rotation_per_sec > 0) {
m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
wrappedApproachShortest(m_rotation.Y, target_yaw,
dtime * max_rotation_per_sec, 360.f);
} else {
// Negative values of max_rotation_per_sec mean disabled.
m_rotation.Y = target_yaw;
}
}
}
if(m_registered){
m_env->getScriptIface()->luaentity_Step(m_id, dtime);
}
if (!send_recommended)
return;
if(!isAttached())
{
// TODO: force send when acceleration changes enough?
float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS;
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if (move_d > minchange || vel_d > minchange ||
std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
sendPosition(true, false);
}
}
if (!m_armor_groups_sent) {
m_armor_groups_sent = true;
// create message and add to list
m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
}
if (!m_animation_sent) {
m_animation_sent = true;
std::string str = generateUpdateAnimationCommand();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
if (!m_animation_speed_sent) {
m_animation_speed_sent = true;
std::string str = generateUpdateAnimationSpeedCommand();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
if (!m_bone_position_sent) {
m_bone_position_sent = true;
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
std::string str = generateUpdateBonePositionCommand((*ii).first,
(*ii).second.X, (*ii).second.Y);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
}
if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = generateUpdateAttachmentCommand();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
}
}
std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
// PROTOCOL_VERSION >= 37
writeU8(os, 1); // version
os << serializeString(""); // name
writeU8(os, 0); // is_player
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
int message_count = 4 + m_bone_position.size();
for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
message_count++;
// TODO after a protocol bump: only send the object initialization data
// to older clients (superfluous since this message exists)
msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
}
}
msg_os << serializeLongString(generateSetTextureModCommand());
message_count++;
writeU8(os, message_count);
os.write(msg_os.str().c_str(), msg_os.str().size());
// return result
return os.str();
}
void LuaEntitySAO::getStaticData(std::string *result) const
{
verbosestream<<FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version must be 1 to keep backwards-compatibility. See version2
writeU8(os, 1);
// name
os<<serializeString(m_init_name);
// state
if(m_registered){
std::string state = m_env->getScriptIface()->
luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
}
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
// yaw
writeF1000(os, m_rotation.Y);
// version2. Increase this variable for new values
writeU8(os, 1); // PROTOCOL_VERSION >= 37
writeF1000(os, m_rotation.X);
writeF1000(os, m_rotation.Z);
// <write new values>
*result = os.str();
}
u16 LuaEntitySAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
{
if (!m_registered) {
// Delete unknown LuaEntities when punched
m_pending_removal = true;
return 0;
}
FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
s32 old_hp = getHP();
ItemStack selected_item, hand_item;
ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
&tool_item,
time_from_last_punch);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
if (!damage_handled) {
if (result.did_punch) {
setHP((s32)getHP() - result.damage,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
// create message and add to list
sendPunchCommand();
}
}
if (getHP() == 0 && !isGone()) {
clearParentAttachment();
clearChildAttachments();
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
m_pending_removal = true;
}
actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
", hp=" << puncher->getHP() << ") punched " <<
getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
"), damage=" << (old_hp - (s32)getHP()) <<
(damage_handled ? " (handled by Lua)" : "") << std::endl;
// TODO: give Lua control over wear
return result.wear;
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if (!m_registered)
return;
m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
}
void LuaEntitySAO::setPos(const v3f &pos)
{
if(isAttached())
return;
m_base_position = pos;
sendPosition(false, true);
}
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
if(isAttached())
return;
m_base_position = pos;
if(!continuous)
sendPosition(true, true);
}
float LuaEntitySAO::getMinimumSavedMovement()
{
return 0.1 * BS;
}
std::string LuaEntitySAO::getDescription()
{
std::ostringstream oss;
oss << "LuaEntitySAO \"" << m_init_name << "\" ";
auto pos = floatToInt(m_base_position, BS);
oss << "at " << PP(pos);
return oss.str();
}
void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
m_hp = rangelim(hp, 0, U16_MAX);
}
u16 LuaEntitySAO::getHP() const
{
return m_hp;
}
void LuaEntitySAO::setVelocity(v3f velocity)
{
m_velocity = velocity;
}
v3f LuaEntitySAO::getVelocity()
{
return m_velocity;
}
void LuaEntitySAO::setAcceleration(v3f acceleration)
{
m_acceleration = acceleration;
}
v3f LuaEntitySAO::getAcceleration()
{
return m_acceleration;
}
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
m_current_texture_modifier = mod;
// create message and add to list
m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
}
std::string LuaEntitySAO::getTextureMod() const
{
return m_current_texture_modifier;
}
std::string LuaEntitySAO::generateSetTextureModCommand() const
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, AO_CMD_SET_TEXTURE_MOD);
// parameters
os << serializeString(m_current_texture_modifier);
return os.str();
}
std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
f32 framelength, bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, AO_CMD_SET_SPRITE);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
writeF32(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
return os.str();
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
std::string str = generateSetSpriteCommand(
p,
num_frames,
framelength,
select_horiz_by_yawpitch
);
// create message and add to list
m_messages_out.emplace(getId(), true, str);
}
std::string LuaEntitySAO::getName()
{
return m_init_name;
}
std::string LuaEntitySAO::getPropertyPacket()
{
return generateSetPropertiesCommand(m_prop);
}
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
// If the object is attached client-side, don't waste bandwidth sending its position to clients
if(isAttached())
return;
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
m_last_sent_rotation = m_rotation;
float update_interval = m_env->getSendRecommendedInterval();
std::string str = generateUpdatePositionCommand(
m_base_position,
m_velocity,
m_acceleration,
m_rotation,
do_interpolate,
is_movement_end,
update_interval
);
// create message and add to list
m_messages_out.emplace(getId(), false, str);
}
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
{
if (m_prop.physical)
{
//update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
return true;
}
return false;
}
bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
{
if (!m_prop.is_visible || !m_prop.pointable) {
return false;
}
toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
return true;
}
bool LuaEntitySAO::collideWithObjects() const
{
return m_prop.collideWithObjects;
}

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@ -0,0 +1,93 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013-2020 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "unit_sao.h"
class LuaEntitySAO : public UnitSAO
{
public:
LuaEntitySAO() = delete;
// Used by the environment to load SAO
LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data);
// Used by the Lua API
LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name,
const std::string &state) :
UnitSAO(env, pos),
m_init_name(name), m_init_state(state)
{
}
~LuaEntitySAO();
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const { return m_prop.static_save; }
void getStaticData(std::string *result) const;
u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000.0f);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
void addVelocity(v3f velocity) { m_velocity += velocity; }
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setTextureMod(const std::string &mod);
std::string getTextureMod() const;
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
bool getCollisionBox(aabb3f *toset) const;
bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const;
private:
std::string getPropertyPacket();
void sendPosition(bool do_interpolate, bool is_movement_end);
std::string generateSetTextureModCommand() const;
static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames,
f32 framelength, bool select_horiz_by_yawpitch);
std::string m_init_name;
std::string m_init_state;
bool m_registered = false;
v3f m_velocity;
v3f m_acceleration;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
v3f m_last_sent_rotation;
float m_last_sent_position_timer = 0.0f;
float m_last_sent_move_precision = 0.0f;
std::string m_current_texture_modifier = "";
};

View file

@ -1,4 +1,3 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
@ -19,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "constants.h"
#include "network/networkprotocol.h"
#include "unit_sao.h"
@ -32,33 +33,31 @@ class LagPool
{
float m_pool = 15.0f;
float m_max = 15.0f;
public:
LagPool() = default;
void setMax(float new_max)
{
m_max = new_max;
if(m_pool > new_max)
if (m_pool > new_max)
m_pool = new_max;
}
void add(float dtime)
{
m_pool -= dtime;
if(m_pool < 0)
if (m_pool < 0)
m_pool = 0;
}
void empty()
{
m_pool = m_max;
}
void empty() { m_pool = m_max; }
bool grab(float dtime)
{
if(dtime <= 0)
if (dtime <= 0)
return true;
if(m_pool + dtime > m_max)
if (m_pool + dtime > m_max)
return false;
m_pool += dtime;
return true;
@ -73,10 +72,8 @@ public:
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
bool is_singleplayer);
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription();
/*
@ -111,10 +108,8 @@ public:
Interaction interface
*/
u16 punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch);
u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker) {}
void setHP(s32 hp, const PlayerHPChangeReason &reason);
void setHPRaw(u16 hp) { m_hp = hp; }
@ -144,10 +139,7 @@ public:
// Cheat prevention
v3f getLastGoodPosition() const
{
return m_last_good_position;
}
v3f getLastGoodPosition() const { return m_last_good_position; }
float resetTimeFromLastPunch()
{
float r = m_time_from_last_punch;
@ -159,30 +151,17 @@ public:
m_nocheat_dig_pos = p;
m_nocheat_dig_time = 0;
}
v3s16 getNoCheatDigPos()
{
return m_nocheat_dig_pos;
}
float getNoCheatDigTime()
{
return m_nocheat_dig_time;
}
void noCheatDigEnd()
{
m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
}
LagPool& getDigPool()
{
return m_dig_pool;
}
v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
float getNoCheatDigTime() { return m_nocheat_dig_time; }
void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
LagPool &getDigPool() { return m_dig_pool; }
void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
// Other
void updatePrivileges(const std::set<std::string> &privs,
bool is_singleplayer)
void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
{
m_privs = privs;
m_is_singleplayer = is_singleplayer;
@ -236,6 +215,7 @@ private:
s16 m_wanted_range = 0.0f;
Metadata m_meta;
public:
float m_physics_override_speed = 1.0f;
float m_physics_override_jump = 1.0f;
@ -246,9 +226,10 @@ public:
bool m_physics_override_sent = false;
};
struct PlayerHPChangeReason {
enum Type : u8 {
struct PlayerHPChangeReason
{
enum Type : u8
{
SET_HP,
PLAYER_PUNCH,
FALL,
@ -266,10 +247,7 @@ struct PlayerHPChangeReason {
// For NODE_DAMAGE
std::string node;
inline bool hasLuaReference() const
{
return lua_reference >= 0;
}
inline bool hasLuaReference() const { return lua_reference >= 0; }
bool setTypeFromString(const std::string &typestr)
{
@ -311,15 +289,12 @@ struct PlayerHPChangeReason {
}
}
PlayerHPChangeReason(Type type):
type(type)
{}
PlayerHPChangeReason(Type type) : type(type) {}
PlayerHPChangeReason(Type type, ServerActiveObject *object):
PlayerHPChangeReason(Type type, ServerActiveObject *object) :
type(type), object(object)
{}
{
}
PlayerHPChangeReason(Type type, std::string node):
type(type), node(node)
{}
PlayerHPChangeReason(Type type, std::string node) : type(type), node(node) {}
};

View file

@ -30,39 +30,6 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
{
}
ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == m_types.end()) {
// These are 0.3 entity types, return without error.
if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
return NULL;
}
// If factory is not found, just return.
warningstream<<"ServerActiveObject: No factory for type="
<<type<<std::endl;
return NULL;
}
Factory f = n->second;
ServerActiveObject *object = (*f)(env, pos, data);
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
{
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n != m_types.end())
return;
m_types[type] = f;
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;

View file

@ -244,12 +244,6 @@ protected:
virtual void onAttach(int parent_id) {}
virtual void onDetach(int parent_id) {}
// Used for creating objects based on type
typedef ServerActiveObject* (*Factory)
(ServerEnvironment *env, v3f pos,
const std::string &data);
static void registerType(u16 type, Factory f);
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
@ -258,8 +252,4 @@ protected:
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
private:
// Used for creating objects based on type
static std::map<u16, Factory> m_types;
};