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Drop content_sao.{cpp,h}

Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
This commit is contained in:
Loic Blot 2020-04-11 11:22:15 +02:00 committed by Loïc Blot
parent 894a34aef4
commit 5146086a64
25 changed files with 126 additions and 295 deletions

View file

@ -27,11 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "content_sao.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
/*