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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
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25 changed files with 126 additions and 295 deletions
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include "clientiface.h"
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#include "content_sao.h"
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#include "network/connection.h"
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#include "network/serveropcodes.h"
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#include "remoteplayer.h"
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@ -28,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serverenvironment.h"
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#include "map.h"
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#include "emerge.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "log.h"
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#include "util/srp.h"
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