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Add option to disable backface culling for models
- Disabled by default (except players) - Fixes #2984
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5 changed files with 15 additions and 4 deletions
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@ -934,10 +934,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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u8 li = m_last_light;
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setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
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bool backface_culling = m_prop.backface_culling;
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if (m_is_player)
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backface_culling = false;
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m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
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}
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else
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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