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Rewrite generate notification mechanism
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
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19 changed files with 436 additions and 329 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "voxel.h"
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#include "noise.h"
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#include "mapgen.h"
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#define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
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#define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
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@ -30,7 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ManualMapVoxelManipulator;
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class INodeDefManager;
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class Mapgen;
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v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
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v3s16 turn_xz(v3s16 olddir, int t);
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@ -44,7 +44,7 @@ struct DungeonParams {
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content_t c_moss;
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content_t c_stair;
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int notifytype;
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GenNotifyType notifytype;
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bool diagonal_dirs;
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float mossratio;
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v3s16 holesize;
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@ -65,14 +65,14 @@ public:
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content_t c_torch;
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DungeonParams dp;
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//RoomWalker
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v3s16 m_pos;
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v3s16 m_dir;
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DungeonGen(Mapgen *mg, DungeonParams *dparams);
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void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);
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void makeDungeon(v3s16 start_padding);
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void makeRoom(v3s16 roomsize, v3s16 roomplace);
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void makeCorridor(v3s16 doorplace, v3s16 doordir,
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@ -84,7 +84,7 @@ public:
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bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
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bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
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v3s16 &result_doordir, v3s16 &result_roomplace);
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void randomizeDir()
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{
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m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
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