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Rewrite generate notification mechanism

Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
This commit is contained in:
kwolekr 2014-12-06 04:18:04 -05:00
parent 2b119e1e19
commit 5062b99cb0
19 changed files with 436 additions and 329 deletions

View file

@ -45,7 +45,7 @@ CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_
max_tunnel_diameter = ps->range(2, 6);
dswitchint = ps->range(1, 14);
flooded = true;
if (large_cave) {
part_max_length_rs = ps->range(2,4);
tunnel_routepoints = ps->range(5, ps->range(15,30));
@ -55,7 +55,7 @@ CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_
part_max_length_rs = ps->range(2,9);
tunnel_routepoints = ps->range(10, ps->range(15,30));
}
large_cave_is_flat = (ps->range(0,1) == 0);
}
@ -109,21 +109,21 @@ void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
(float)(ps->next() % ar.Z) + 0.5
);
int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
if (mg->gennotify & (1 << notifytype)) {
std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
}
// Add generation notify begin event
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
GenNotifyType notifytype = large_cave ?
GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
mg->gennotify.addEvent(notifytype, abs_pos);
// Generate some tunnel starting from orp
for (u16 j = 0; j < tunnel_routepoints; j++)
makeTunnel(j % dswitchint == 0);
notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
if (mg->gennotify & (1 << notifytype)) {
std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
}
// Add generation notify end event
abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
notifytype = large_cave ?
GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
mg->gennotify.addEvent(notifytype, abs_pos);
}
@ -179,31 +179,31 @@ void CaveV6::makeTunnel(bool dirswitch) {
rp.X = 0;
else if (rp.X >= ar.X)
rp.X = ar.X - 1;
if (rp.Y < route_y_min)
rp.Y = route_y_min;
else if (rp.Y >= route_y_max)
rp.Y = route_y_max - 1;
if (rp.Z < 0)
rp.Z = 0;
else if (rp.Z >= ar.Z)
rp.Z = ar.Z - 1;
vec = rp - orp;
float veclen = vec.getLength();
// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
if (veclen < 0.05)
veclen = 1.0;
// Every second section is rough
bool randomize_xz = (ps2->range(1, 2) == 1);
// Carve routes
for (float f = 0; f < 1.0; f += 1.0 / veclen)
carveRoute(vec, f, randomize_xz);
orp = rp;
}
@ -212,10 +212,10 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
MapNode lavanode(c_lava_source);
v3s16 startp(orp.X, orp.Y, orp.Z);
startp += of;
v3f fp = orp + vec * f;
fp.X += 0.1 * ps->range(-10, 10);
fp.Z += 0.1 * ps->range(-10, 10);
@ -227,13 +227,13 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
d0 += ps->range(-1, 1);
d1 += ps->range(-1, 1);
}
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
for (s16 y0 = -si2; y0 <= si2; y0++) {
for (s16 y0 = -si2; y0 <= si2; y0++) {
if (large_cave_is_flat) {
// Make large caves not so tall
if (rs > 7 && abs(y0) >= rs / 3)
@ -293,7 +293,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
dswitchint = ps->range(1, 14);
flooded = ps->range(1, 2) == 2;
if (large_cave) {
part_max_length_rs = ps->range(2, 4);
tunnel_routepoints = ps->range(5, ps->range(15, 30));
@ -305,7 +305,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
min_tunnel_diameter = 2;
max_tunnel_diameter = ps->range(2, 6);
}
large_cave_is_flat = (ps->range(0, 1) == 0);
}
@ -358,21 +358,21 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
(float)(ps->next() % ar.Z) + 0.5
);
int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
if (mg->gennotify & (1 << notifytype)) {
std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
}
// Add generation notify begin event
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
GenNotifyType notifytype = large_cave ?
GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
mg->gennotify.addEvent(notifytype, abs_pos);
// Generate some tunnel starting from orp
for (u16 j = 0; j < tunnel_routepoints; j++)
makeTunnel(j % dswitchint == 0);
notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
if (mg->gennotify & (1 << notifytype)) {
std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
}
// Add generation notify end event
abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
notifytype = large_cave ?
GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
mg->gennotify.addEvent(notifytype, abs_pos);
}
@ -428,7 +428,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
v3s16 orpi(orp.X, orp.Y, orp.Z);
v3s16 veci(vec.X, vec.Y, vec.Z);
v3s16 p;
p = orpi + veci + of + rs / 2;
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
p.X >= node_min.X && p.X <= node_max.X) {
@ -439,7 +439,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
} else if (p.Y > water_level) {
return; // If it's not in our heightmap, use a simple heuristic
}
p = orpi + of + rs / 2;
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
p.X >= node_min.X && p.X <= node_max.X) {
@ -447,7 +447,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
s16 h = mg->ridge_heightmap[index];
if (h < p.Y)
return;
} else if (p.Y > water_level) {
} else if (p.Y > water_level) {
return;
}
}
@ -459,23 +459,23 @@ void CaveV7::makeTunnel(bool dirswitch) {
rp.X = 0;
else if (rp.X >= ar.X)
rp.X = ar.X - 1;
if (rp.Y < route_y_min)
rp.Y = route_y_min;
else if (rp.Y >= route_y_max)
rp.Y = route_y_max - 1;
if (rp.Z < 0)
rp.Z = 0;
else if (rp.Z >= ar.Z)
rp.Z = ar.Z - 1;
vec = rp - orp;
float veclen = vec.getLength();
if (veclen < 0.05)
veclen = 1.0;
// Every second section is rough
bool randomize_xz = (ps->range(1, 2) == 1);
@ -487,7 +487,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
// Carve routes
for (float f = 0; f < 1.0; f += 1.0 / veclen)
carveRoute(vec, f, randomize_xz, is_ravine);
orp = rp;
}
@ -496,14 +496,14 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
MapNode lavanode(c_lava_source);
v3s16 startp(orp.X, orp.Y, orp.Z);
startp += of;
float nval = NoisePerlin3D(np_caveliquids, startp.X,
startp.Y, startp.Z, mg->seed);
MapNode liquidnode = nval < 0.40 ? lavanode : waternode;
v3f fp = orp + vec * f;
fp.X += 0.1 * ps->range(-10, 10);
fp.Z += 0.1 * ps->range(-10, 10);
@ -515,23 +515,23 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
d0 += ps->range(-1, 1);
d1 += ps->range(-1, 1);
}
bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
bool should_make_cave_hole = ps->range(1, 10) == 1;
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
for (s16 y0 = -si2; y0 <= si2; y0++) {
// Make better floors in small caves
if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
continue;
if (large_cave_is_flat) {
// Make large caves not so tall
if (rs > 7 && abs(y0) >= rs / 3)
@ -540,7 +540,7 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
p += of;
if (!is_ravine && mg->heightmap && should_make_cave_hole &&
p.X <= node_max.X && p.Z <= node_max.Z) {
int maplen = node_max.X - node_min.X + 1;
@ -553,13 +553,13 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
continue;
u32 i = vm->m_area.index(p);
// Don't replace air, water, lava, or ice
content_t c = vm->m_data[i].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR ||
c == c_water_source || c == c_lava_source || c == c_ice)
continue;
if (large_cave) {
int full_ymin = node_min.Y - MAP_BLOCKSIZE;
int full_ymax = node_max.Y + MAP_BLOCKSIZE;
@ -573,7 +573,7 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
} else {
if (c == CONTENT_IGNORE)
continue;
vm->m_data[i] = airnode;
vm->m_flags[i] |= VMANIP_FLAG_CAVE;
}