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https://github.com/luanti-org/luanti.git
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Rewrite generate notification mechanism
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
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parent
2b119e1e19
commit
5062b99cb0
19 changed files with 436 additions and 329 deletions
106
src/cavegen.cpp
106
src/cavegen.cpp
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@ -45,7 +45,7 @@ CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_
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max_tunnel_diameter = ps->range(2, 6);
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dswitchint = ps->range(1, 14);
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flooded = true;
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if (large_cave) {
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part_max_length_rs = ps->range(2,4);
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tunnel_routepoints = ps->range(5, ps->range(15,30));
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@ -55,7 +55,7 @@ CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_
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part_max_length_rs = ps->range(2,9);
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tunnel_routepoints = ps->range(10, ps->range(15,30));
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}
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large_cave_is_flat = (ps->range(0,1) == 0);
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}
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@ -109,21 +109,21 @@ void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
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(float)(ps->next() % ar.Z) + 0.5
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);
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int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Add generation notify begin event
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v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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GenNotifyType notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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mg->gennotify.addEvent(notifytype, abs_pos);
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// Generate some tunnel starting from orp
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for (u16 j = 0; j < tunnel_routepoints; j++)
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makeTunnel(j % dswitchint == 0);
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notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Add generation notify end event
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abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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mg->gennotify.addEvent(notifytype, abs_pos);
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}
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@ -179,31 +179,31 @@ void CaveV6::makeTunnel(bool dirswitch) {
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rp.X = 0;
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else if (rp.X >= ar.X)
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rp.X = ar.X - 1;
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if (rp.Y < route_y_min)
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rp.Y = route_y_min;
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else if (rp.Y >= route_y_max)
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rp.Y = route_y_max - 1;
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if (rp.Z < 0)
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rp.Z = 0;
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else if (rp.Z >= ar.Z)
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rp.Z = ar.Z - 1;
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vec = rp - orp;
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float veclen = vec.getLength();
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// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
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if (veclen < 0.05)
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veclen = 1.0;
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// Every second section is rough
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bool randomize_xz = (ps2->range(1, 2) == 1);
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// Carve routes
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for (float f = 0; f < 1.0; f += 1.0 / veclen)
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carveRoute(vec, f, randomize_xz);
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orp = rp;
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}
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@ -212,10 +212,10 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
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MapNode airnode(CONTENT_AIR);
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MapNode waternode(c_water_source);
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MapNode lavanode(c_lava_source);
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v3s16 startp(orp.X, orp.Y, orp.Z);
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startp += of;
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v3f fp = orp + vec * f;
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fp.X += 0.1 * ps->range(-10, 10);
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fp.Z += 0.1 * ps->range(-10, 10);
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@ -227,13 +227,13 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
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d0 += ps->range(-1, 1);
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d1 += ps->range(-1, 1);
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}
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for (s16 z0 = d0; z0 <= d1; z0++) {
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s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
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for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
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s16 maxabsxz = MYMAX(abs(x0), abs(z0));
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s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
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for (s16 y0 = -si2; y0 <= si2; y0++) {
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for (s16 y0 = -si2; y0 <= si2; y0++) {
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if (large_cave_is_flat) {
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// Make large caves not so tall
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if (rs > 7 && abs(y0) >= rs / 3)
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@ -293,7 +293,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
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dswitchint = ps->range(1, 14);
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flooded = ps->range(1, 2) == 2;
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if (large_cave) {
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part_max_length_rs = ps->range(2, 4);
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tunnel_routepoints = ps->range(5, ps->range(15, 30));
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@ -305,7 +305,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
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min_tunnel_diameter = 2;
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max_tunnel_diameter = ps->range(2, 6);
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}
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large_cave_is_flat = (ps->range(0, 1) == 0);
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}
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@ -358,21 +358,21 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
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(float)(ps->next() % ar.Z) + 0.5
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);
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int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Add generation notify begin event
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v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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GenNotifyType notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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mg->gennotify.addEvent(notifytype, abs_pos);
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// Generate some tunnel starting from orp
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for (u16 j = 0; j < tunnel_routepoints; j++)
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makeTunnel(j % dswitchint == 0);
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notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Add generation notify end event
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abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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mg->gennotify.addEvent(notifytype, abs_pos);
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}
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@ -428,7 +428,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
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v3s16 orpi(orp.X, orp.Y, orp.Z);
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v3s16 veci(vec.X, vec.Y, vec.Z);
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v3s16 p;
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p = orpi + veci + of + rs / 2;
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if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
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p.X >= node_min.X && p.X <= node_max.X) {
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@ -439,7 +439,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
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} else if (p.Y > water_level) {
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return; // If it's not in our heightmap, use a simple heuristic
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}
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p = orpi + of + rs / 2;
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if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
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p.X >= node_min.X && p.X <= node_max.X) {
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@ -447,7 +447,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
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s16 h = mg->ridge_heightmap[index];
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if (h < p.Y)
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return;
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} else if (p.Y > water_level) {
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} else if (p.Y > water_level) {
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return;
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}
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}
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@ -459,23 +459,23 @@ void CaveV7::makeTunnel(bool dirswitch) {
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rp.X = 0;
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else if (rp.X >= ar.X)
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rp.X = ar.X - 1;
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if (rp.Y < route_y_min)
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rp.Y = route_y_min;
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else if (rp.Y >= route_y_max)
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rp.Y = route_y_max - 1;
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if (rp.Z < 0)
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rp.Z = 0;
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else if (rp.Z >= ar.Z)
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rp.Z = ar.Z - 1;
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vec = rp - orp;
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float veclen = vec.getLength();
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if (veclen < 0.05)
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veclen = 1.0;
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// Every second section is rough
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bool randomize_xz = (ps->range(1, 2) == 1);
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@ -487,7 +487,7 @@ void CaveV7::makeTunnel(bool dirswitch) {
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// Carve routes
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for (float f = 0; f < 1.0; f += 1.0 / veclen)
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carveRoute(vec, f, randomize_xz, is_ravine);
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orp = rp;
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}
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@ -496,14 +496,14 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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MapNode airnode(CONTENT_AIR);
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MapNode waternode(c_water_source);
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MapNode lavanode(c_lava_source);
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v3s16 startp(orp.X, orp.Y, orp.Z);
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startp += of;
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float nval = NoisePerlin3D(np_caveliquids, startp.X,
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startp.Y, startp.Z, mg->seed);
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MapNode liquidnode = nval < 0.40 ? lavanode : waternode;
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v3f fp = orp + vec * f;
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fp.X += 0.1 * ps->range(-10, 10);
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fp.Z += 0.1 * ps->range(-10, 10);
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@ -515,23 +515,23 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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d0 += ps->range(-1, 1);
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d1 += ps->range(-1, 1);
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}
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bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
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bool should_make_cave_hole = ps->range(1, 10) == 1;
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for (s16 z0 = d0; z0 <= d1; z0++) {
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s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
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for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
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s16 maxabsxz = MYMAX(abs(x0), abs(z0));
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s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
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rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
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for (s16 y0 = -si2; y0 <= si2; y0++) {
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// Make better floors in small caves
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if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
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continue;
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if (large_cave_is_flat) {
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// Make large caves not so tall
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if (rs > 7 && abs(y0) >= rs / 3)
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@ -540,7 +540,7 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
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p += of;
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if (!is_ravine && mg->heightmap && should_make_cave_hole &&
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p.X <= node_max.X && p.Z <= node_max.Z) {
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int maplen = node_max.X - node_min.X + 1;
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@ -553,13 +553,13 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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continue;
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u32 i = vm->m_area.index(p);
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// Don't replace air, water, lava, or ice
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content_t c = vm->m_data[i].getContent();
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if (!ndef->get(c).is_ground_content || c == CONTENT_AIR ||
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c == c_water_source || c == c_lava_source || c == c_ice)
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continue;
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if (large_cave) {
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int full_ymin = node_min.Y - MAP_BLOCKSIZE;
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int full_ymax = node_max.Y + MAP_BLOCKSIZE;
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@ -573,7 +573,7 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
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} else {
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if (c == CONTENT_IGNORE)
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continue;
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vm->m_data[i] = airnode;
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vm->m_flags[i] |= VMANIP_FLAG_CAVE;
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}
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