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Fix mod paths

This commit is contained in:
Perttu Ahola 2012-03-20 01:06:44 +02:00
parent db4911f956
commit 50621ffe85
3 changed files with 17 additions and 23 deletions

View file

@ -28,16 +28,16 @@ struct SubgameSpec
{
std::string id; // "" = game does not exist
std::string path;
std::set<std::string> addon_paths;
std::set<std::string> mods_paths;
std::string name;
SubgameSpec(const std::string &id_="",
const std::string &path_="",
const std::set<std::string> &addon_paths_=std::set<std::string>(),
const std::set<std::string> &mods_paths_=std::set<std::string>(),
const std::string &name_=""):
id(id_),
path(path_),
addon_paths(addon_paths_),
mods_paths(mods_paths_),
name(name_)
{}