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Implement formspec

This commit is contained in:
darkrose 2012-07-16 02:19:38 +10:00 committed by Perttu Ahola
parent c259f7c8bd
commit 506203345b
8 changed files with 407 additions and 57 deletions

View file

@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
@ -77,6 +77,10 @@ struct TextDestChat : public TextDest
{
m_client->typeChatMessage(text);
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->typeChatMessage(narrow_to_wide(fields["text"]));
}
Client *m_client;
};
@ -88,15 +92,20 @@ struct TextDestNodeMetadata : public TextDest
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
infostream<<"Changing text of a sign node: "
<<ntext<<std::endl;
infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
std::map<std::string, std::string> fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
void gotText(std::map<std::string, std::string> fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
v3s16 m_p;
Client *m_client;
@ -139,6 +148,13 @@ public:
return "";
return meta->getString("formspec");
}
std::string resolveText(std::string str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if(!meta)
return str;
return meta->resolveString(str);
}
ClientMap *m_map;
v3s16 m_p;
@ -1479,8 +1495,8 @@ void the_game(
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(guienv, guiroot, -1,
&g_menumgr,
&client, gamedef);
@ -1490,7 +1506,7 @@ void the_game(
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
assert(src);
menu->setFormSpec(src->getForm(), inventoryloc);
menu->setFormSource(new PlayerInventoryFormSource(&client));
menu->setFormSource(src);
menu->drop();
}
else if(input->wasKeyDown(EscapeKey))
@ -2219,7 +2235,8 @@ void the_game(
{
infostream<<"Ground right-clicked"<<std::endl;
// sign special case, at least until formspec is properly implemented
// Sign special case, at least until formspec is properly implemented.
// Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
{
infostream<<"Launching metadata text input"<<std::endl;
@ -2244,14 +2261,15 @@ void the_game(
/* Create menu */
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(guienv, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
menu->setFormSource(new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos));
menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
menu->drop();
}
// Otherwise report right click to server