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@ -551,7 +551,7 @@ static core::matrix4 loadTransform(const tiniergltf::Node::TRS &trs, SkinnedMesh
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const auto &t = trs.translation;
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const auto &r = trs.rotation;
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const auto &s = trs.scale;
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SkinnedMesh::SJoint::Transform transform{
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core::Transform transform{
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convertHandedness(core::vector3df(t[0], t[1], t[2])),
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convertHandedness(core::quaternion(r[0], r[1], r[2], r[3])),
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core::vector3df(s[0], s[1], s[2]),
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