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This commit is contained in:
Lars Mueller 2025-01-20 02:39:14 +01:00
parent d10abba38c
commit 503d7cf081
13 changed files with 434 additions and 498 deletions

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@ -7,6 +7,7 @@
#include "IAnimatedMeshSceneNode.h"
#include "IAnimatedMesh.h"
#include "SkinnedMesh.h"
#include "matrix4.h"
namespace irr
@ -123,9 +124,13 @@ public:
//! you must call animateJoints(), or the mesh will not animate
void setTransitionTime(f32 Time) override;
void updateJointSceneNodes(const std::vector<SkinnedMesh::SJoint::VariantTransform> &transforms);
//! updates the joint positions of this mesh
void animateJoints() override;
void addJoints();
//! render mesh ignoring its transformation. Used with ragdolls. (culling is unaffected)
void setRenderFromIdentity(bool On) override;