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13 changed files with 434 additions and 498 deletions
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@ -7,6 +7,7 @@
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#include "IAnimatedMeshSceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SkinnedMesh.h"
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#include "matrix4.h"
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namespace irr
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@ -123,9 +124,13 @@ public:
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//! you must call animateJoints(), or the mesh will not animate
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void setTransitionTime(f32 Time) override;
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void updateJointSceneNodes(const std::vector<SkinnedMesh::SJoint::VariantTransform> &transforms);
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//! updates the joint positions of this mesh
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void animateJoints() override;
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void addJoints();
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//! render mesh ignoring its transformation. Used with ragdolls. (culling is unaffected)
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void setRenderFromIdentity(bool On) override;
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