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merged jungle and bluish shadows

This commit is contained in:
Perttu Ahola 2011-07-23 20:01:06 +03:00
commit 501034a792
11 changed files with 287 additions and 20 deletions

View file

@ -195,12 +195,34 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_JUNGLETREE;
f = &content_features(i);
f->setAllTextures("jungletree.png");
f->setTexture(0, "jungletree_top.png");
f->setTexture(1, "jungletree_top.png");
f->param_type = CPT_MINERAL;
//f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_JUNGLEGRASS;
f = &content_features(i);
f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
//f->is_ground_content = true;
f->air_equivalent = false; // grass grows underneath
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setWoodLikeDiggingProperties(f->digging_properties, 0.10);
i = CONTENT_LEAVES;
f = &content_features(i);
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
//f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces