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Cpp11 patchset 11: continue working on constructor style migration (#6004)

This commit is contained in:
Loïc Blot 2017-06-18 19:55:15 +02:00 committed by GitHub
parent 8f7785771b
commit 4faaadc8d5
39 changed files with 200 additions and 396 deletions

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@ -29,28 +29,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ObjectProperties
{
// Values are BS=1
s16 hp_max;
bool physical;
bool collideWithObjects;
float weight;
aabb3f collisionbox;
std::string visual;
std::string mesh;
v2f visual_size;
s16 hp_max = 1;
bool physical = false;
bool collideWithObjects = true;
float weight = 5.0f;
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
std::string visual = "sprite";
std::string mesh = "";
v2f visual_size = v2f(1, 1);
std::vector<std::string> textures;
std::vector<video::SColor> colors;
v2s16 spritediv;
v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
f32 stepheight;
bool automatic_face_movement_dir;
f32 automatic_face_movement_dir_offset;
bool backface_culling;
std::string nametag;
video::SColor nametag_color;
f32 automatic_face_movement_max_rotation_per_sec;
bool is_visible = true;
bool makes_footstep_sound = false;
float automatic_rotate = 0.0f;
f32 stepheight = 0.0f;
bool automatic_face_movement_dir = false;
f32 automatic_face_movement_dir_offset = 0.0f;
bool backface_culling = true;
std::string nametag = "";
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
std::string infotext;
//! For dropped items, this contains item information.
std::string wield_item;