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Cpp11 patchset 11: continue working on constructor style migration (#6004)
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parent
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39 changed files with 200 additions and 396 deletions
43
src/noise.h
43
src/noise.h
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@ -102,26 +102,16 @@ private:
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#define NOISE_FLAG_SIMPLEX 0x10
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struct NoiseParams {
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float offset;
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float scale;
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v3f spread;
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s32 seed;
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u16 octaves;
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float persist;
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float lacunarity;
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u32 flags;
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float offset = 0.0f;
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float scale = 1.0f;
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v3f spread = v3f(250, 250, 250);
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s32 seed = 12345;
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u16 octaves = 3;
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float persist = 0.6f;
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float lacunarity = 2.0f;
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u32 flags = NOISE_FLAG_DEFAULTS;
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NoiseParams()
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{
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offset = 0.0f;
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scale = 1.0f;
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spread = v3f(250, 250, 250);
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seed = 12345;
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octaves = 3;
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persist = 0.6f;
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lacunarity = 2.0f;
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flags = NOISE_FLAG_DEFAULTS;
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}
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NoiseParams() {}
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NoiseParams(float offset_, float scale_, v3f spread_, s32 seed_,
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u16 octaves_, float persist_, float lacunarity_,
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@ -138,13 +128,6 @@ struct NoiseParams {
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}
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};
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// Convenience macros for getting/setting NoiseParams in Settings as a string
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// WARNING: Deprecated, use Settings::getNoiseParamsFromValue() instead
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#define NOISEPARAMS_FMT_STR "f,f,v3,s32,u16,f"
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//#define getNoiseParams(x, y) getStruct((x), NOISEPARAMS_FMT_STR, &(y), sizeof(y))
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//#define setNoiseParams(x, y) setStruct((x), NOISEPARAMS_FMT_STR, &(y))
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class Noise {
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public:
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NoiseParams np;
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@ -152,10 +135,10 @@ public:
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u32 sx;
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u32 sy;
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u32 sz;
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float *noise_buf;
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float *gradient_buf;
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float *persist_buf;
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float *result;
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float *noise_buf = nullptr;
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float *gradient_buf = nullptr;
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float *persist_buf = nullptr;
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float *result = nullptr;
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Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1);
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~Noise();
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