mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
This commit is contained in:
parent
2bec83eec0
commit
4fa1e03f68
7 changed files with 197 additions and 200 deletions
|
@ -56,6 +56,20 @@ bool isMenuActive()
|
|||
// Passed to menus to allow disconnecting and exiting
|
||||
MainGameCallback *g_gamecallback = nullptr;
|
||||
|
||||
#if 0
|
||||
// This can be helpful for the next code cleanup
|
||||
static void dump_start_data(const GameStartData &data)
|
||||
{
|
||||
std::cout <<
|
||||
"\ndedicated " << (int)data.is_dedicated_server <<
|
||||
"\nport " << data.socket_port <<
|
||||
"\nworld_path " << data.world_spec.path <<
|
||||
"\nworld game " << data.world_spec.gameid <<
|
||||
"\ngame path " << data.game_spec.path <<
|
||||
"\nplayer name " << data.name <<
|
||||
"\naddress " << data.address << std::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
ClientLauncher::~ClientLauncher()
|
||||
{
|
||||
|
@ -74,9 +88,16 @@ ClientLauncher::~ClientLauncher()
|
|||
}
|
||||
|
||||
|
||||
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
||||
bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
||||
{
|
||||
init_args(game_params, cmd_args);
|
||||
/* This function is called when a client must be started.
|
||||
* Covered cases:
|
||||
* - Singleplayer (address but map provided)
|
||||
* - Join server (no map but address provided)
|
||||
* - Local server (for main menu only)
|
||||
*/
|
||||
|
||||
init_args(start_data, cmd_args);
|
||||
|
||||
// List video modes if requested
|
||||
if (list_video_modes)
|
||||
|
@ -216,7 +237,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||
core::rect<s32>(0, 0, 10000, 10000));
|
||||
|
||||
bool game_has_run = launch_game(error_message, reconnect_requested,
|
||||
game_params, cmd_args);
|
||||
start_data, cmd_args);
|
||||
|
||||
// Reset the reconnect_requested flag
|
||||
reconnect_requested = false;
|
||||
|
@ -241,13 +262,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||
break;
|
||||
}
|
||||
|
||||
if (current_playername.length() > PLAYERNAME_SIZE-1) {
|
||||
error_message = gettext("Player name too long.");
|
||||
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
|
||||
g_settings->set("name", playername);
|
||||
continue;
|
||||
}
|
||||
|
||||
RenderingEngine::get_video_driver()->setTextureCreationFlag(
|
||||
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
|
||||
|
||||
|
@ -258,18 +272,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||
|
||||
the_game(
|
||||
kill,
|
||||
random_input,
|
||||
input,
|
||||
worldspec.path,
|
||||
current_playername,
|
||||
current_password,
|
||||
current_address,
|
||||
current_port,
|
||||
start_data,
|
||||
error_message,
|
||||
chat_backend,
|
||||
&reconnect_requested,
|
||||
gamespec,
|
||||
simple_singleplayer_mode
|
||||
&reconnect_requested
|
||||
);
|
||||
RenderingEngine::get_scene_manager()->clear();
|
||||
|
||||
|
@ -311,31 +318,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|||
return retval;
|
||||
}
|
||||
|
||||
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
|
||||
void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args)
|
||||
{
|
||||
|
||||
skip_main_menu = cmd_args.getFlag("go");
|
||||
|
||||
// FIXME: This is confusing (but correct)
|
||||
start_data.address = g_settings->get("address");
|
||||
if (cmd_args.exists("address")) {
|
||||
// Join a remote server
|
||||
start_data.address = cmd_args.get("address");
|
||||
start_data.world_path.clear();
|
||||
}
|
||||
if (!start_data.world_path.empty()) {
|
||||
// Start a singleplayer instance
|
||||
start_data.address = "";
|
||||
}
|
||||
|
||||
/* If world_path is set then override it unless skipping the main menu using
|
||||
* the --go command line param. Else, give preference to the address
|
||||
* supplied on the command line
|
||||
*/
|
||||
address = g_settings->get("address");
|
||||
if (!game_params.world_path.empty() && !skip_main_menu)
|
||||
address = "";
|
||||
else if (cmd_args.exists("address"))
|
||||
address = cmd_args.get("address");
|
||||
|
||||
playername = g_settings->get("name");
|
||||
start_data.name = g_settings->get("name");
|
||||
if (cmd_args.exists("name"))
|
||||
playername = cmd_args.get("name");
|
||||
start_data.name = cmd_args.get("name");
|
||||
|
||||
list_video_modes = cmd_args.getFlag("videomodes");
|
||||
|
||||
use_freetype = g_settings->getBool("freetype");
|
||||
|
||||
random_input = g_settings->getBool("random_input")
|
||||
|| cmd_args.getFlag("random-input");
|
||||
}
|
||||
|
@ -375,28 +378,20 @@ void ClientLauncher::init_input()
|
|||
}
|
||||
|
||||
bool ClientLauncher::launch_game(std::string &error_message,
|
||||
bool reconnect_requested, GameParams &game_params,
|
||||
bool reconnect_requested, GameStartData &start_data,
|
||||
const Settings &cmd_args)
|
||||
{
|
||||
// Initialize menu data
|
||||
MainMenuData menudata;
|
||||
menudata.address = address;
|
||||
menudata.name = playername;
|
||||
menudata.password = password;
|
||||
menudata.port = itos(game_params.socket_port);
|
||||
menudata.script_data.errormessage = error_message;
|
||||
menudata.script_data.reconnect_requested = reconnect_requested;
|
||||
|
||||
// Prepare and check the start data to launch a game
|
||||
std::string error_message_lua = error_message;
|
||||
error_message.clear();
|
||||
|
||||
if (cmd_args.exists("password"))
|
||||
menudata.password = cmd_args.get("password");
|
||||
|
||||
start_data.password = cmd_args.get("password");
|
||||
|
||||
if (cmd_args.exists("password-file")) {
|
||||
std::ifstream passfile(cmd_args.get("password-file"));
|
||||
if (passfile.good()) {
|
||||
getline(passfile, menudata.password);
|
||||
getline(passfile, start_data.password);
|
||||
} else {
|
||||
error_message = gettext("Provided password file "
|
||||
"failed to open: ")
|
||||
|
@ -407,88 +402,112 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||
}
|
||||
|
||||
// If a world was commanded, append and select it
|
||||
if (!game_params.world_path.empty()) {
|
||||
worldspec.gameid = getWorldGameId(game_params.world_path, true);
|
||||
worldspec.name = _("[--world parameter]");
|
||||
// This is provieded by "get_world_from_cmdline()", main.cpp
|
||||
if (!start_data.world_path.empty()) {
|
||||
auto &spec = start_data.world_spec;
|
||||
|
||||
if (worldspec.gameid.empty()) { // Create new
|
||||
worldspec.gameid = g_settings->get("default_game");
|
||||
worldspec.name += " [new]";
|
||||
spec.path = start_data.world_path;
|
||||
spec.gameid = getWorldGameId(spec.path, true);
|
||||
spec.name = _("[--world parameter]");
|
||||
|
||||
if (spec.gameid.empty()) { // Create new
|
||||
spec.gameid = g_settings->get("default_game");
|
||||
spec.name += " [new]";
|
||||
}
|
||||
worldspec.path = game_params.world_path;
|
||||
}
|
||||
|
||||
/* Show the GUI menu
|
||||
*/
|
||||
std::string server_name, server_description;
|
||||
start_data.local_server = false;
|
||||
if (!skip_main_menu) {
|
||||
// Initialize menu data
|
||||
// TODO: Re-use existing structs (GameStartData)
|
||||
MainMenuData menudata;
|
||||
menudata.address = start_data.address;
|
||||
menudata.name = start_data.name;
|
||||
menudata.password = start_data.password;
|
||||
menudata.port = itos(start_data.socket_port);
|
||||
menudata.script_data.errormessage = error_message_lua;
|
||||
menudata.script_data.reconnect_requested = reconnect_requested;
|
||||
|
||||
main_menu(&menudata);
|
||||
|
||||
// Skip further loading if there was an exit signal.
|
||||
if (*porting::signal_handler_killstatus())
|
||||
return false;
|
||||
|
||||
address = menudata.address;
|
||||
if (!menudata.script_data.errormessage.empty()) {
|
||||
/* The calling function will pass this back into this function upon the
|
||||
* next iteration (if any) causing it to be displayed by the GUI
|
||||
*/
|
||||
error_message = menudata.script_data.errormessage;
|
||||
return false;
|
||||
}
|
||||
|
||||
int newport = stoi(menudata.port);
|
||||
if (newport != 0)
|
||||
game_params.socket_port = newport;
|
||||
|
||||
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
|
||||
start_data.socket_port = newport;
|
||||
|
||||
// Update world information using main menu data
|
||||
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
||||
|
||||
if (menudata.selected_world >= 0
|
||||
&& menudata.selected_world < (int)worldspecs.size()) {
|
||||
int world_index = menudata.selected_world;
|
||||
if (world_index >= 0 && world_index < (int)worldspecs.size()) {
|
||||
g_settings->set("selected_world_path",
|
||||
worldspecs[menudata.selected_world].path);
|
||||
worldspec = worldspecs[menudata.selected_world];
|
||||
worldspecs[world_index].path);
|
||||
start_data.world_spec = worldspecs[world_index];
|
||||
}
|
||||
|
||||
start_data.name = menudata.name;
|
||||
start_data.password = menudata.password;
|
||||
start_data.address = std::move(menudata.address);
|
||||
server_name = menudata.servername;
|
||||
server_description = menudata.serverdescription;
|
||||
|
||||
start_data.local_server = !menudata.simple_singleplayer_mode &&
|
||||
start_data.address.empty();
|
||||
}
|
||||
|
||||
if (!menudata.script_data.errormessage.empty()) {
|
||||
/* The calling function will pass this back into this function upon the
|
||||
* next iteration (if any) causing it to be displayed by the GUI
|
||||
*/
|
||||
error_message = menudata.script_data.errormessage;
|
||||
if (!RenderingEngine::run())
|
||||
return false;
|
||||
}
|
||||
|
||||
if (menudata.name.empty() && !simple_singleplayer_mode) {
|
||||
if (!start_data.isSinglePlayer() && start_data.name.empty()) {
|
||||
error_message = gettext("Please choose a name!");
|
||||
errorstream << error_message << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
playername = menudata.name;
|
||||
password = menudata.password;
|
||||
|
||||
current_playername = playername;
|
||||
current_password = password;
|
||||
current_address = address;
|
||||
current_port = game_params.socket_port;
|
||||
|
||||
// If using simple singleplayer mode, override
|
||||
if (simple_singleplayer_mode) {
|
||||
assert(!skip_main_menu);
|
||||
current_playername = "singleplayer";
|
||||
current_password = "";
|
||||
current_address = "";
|
||||
current_port = myrand_range(49152, 65535);
|
||||
if (start_data.isSinglePlayer()) {
|
||||
start_data.name = "singleplayer";
|
||||
start_data.password = "";
|
||||
start_data.socket_port = myrand_range(49152, 65535);
|
||||
} else {
|
||||
g_settings->set("name", playername);
|
||||
if (!address.empty()) {
|
||||
g_settings->set("name", start_data.name);
|
||||
if (!start_data.address.empty()) {
|
||||
ServerListSpec server;
|
||||
server["name"] = menudata.servername;
|
||||
server["address"] = menudata.address;
|
||||
server["port"] = menudata.port;
|
||||
server["description"] = menudata.serverdescription;
|
||||
server["name"] = server_name;
|
||||
server["address"] = start_data.address;
|
||||
server["port"] = itos(start_data.socket_port);
|
||||
server["description"] = server_description;
|
||||
ServerList::insert(server);
|
||||
}
|
||||
}
|
||||
|
||||
if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
|
||||
error_message = gettext("Player name too long.");
|
||||
start_data.name.resize(PLAYERNAME_SIZE);
|
||||
g_settings->set("name", start_data.name);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto &worldspec = start_data.world_spec;
|
||||
infostream << "Selected world: " << worldspec.name
|
||||
<< " [" << worldspec.path << "]" << std::endl;
|
||||
|
||||
if (current_address.empty()) { // If local game
|
||||
if (start_data.address.empty()) {
|
||||
// For singleplayer and local server
|
||||
if (worldspec.path.empty()) {
|
||||
error_message = gettext("No world selected and no address "
|
||||
"provided. Nothing to do.");
|
||||
|
@ -504,8 +523,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||
}
|
||||
|
||||
// Load gamespec for required game
|
||||
gamespec = findWorldSubgame(worldspec.path);
|
||||
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
|
||||
start_data.game_spec = findWorldSubgame(worldspec.path);
|
||||
if (!start_data.game_spec.isValid()) {
|
||||
error_message = gettext("Could not find or load game \"")
|
||||
+ worldspec.gameid + "\"";
|
||||
errorstream << error_message << std::endl;
|
||||
|
@ -515,15 +534,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||
if (porting::signal_handler_killstatus())
|
||||
return true;
|
||||
|
||||
if (game_params.game_spec.isValid() &&
|
||||
game_params.game_spec.id != worldspec.gameid) {
|
||||
warningstream << "Overriding gamespec from \""
|
||||
<< worldspec.gameid << "\" to \""
|
||||
<< game_params.game_spec.id << "\"" << std::endl;
|
||||
gamespec = game_params.game_spec;
|
||||
}
|
||||
|
||||
if (!gamespec.isValid()) {
|
||||
if (!start_data.game_spec.isValid()) {
|
||||
error_message = gettext("Invalid gamespec.");
|
||||
error_message += " (world.gameid=" + worldspec.gameid + ")";
|
||||
errorstream << error_message << std::endl;
|
||||
|
@ -531,6 +542,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
|
|||
}
|
||||
}
|
||||
|
||||
start_data.world_path = start_data.world_spec.path;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue