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Change pitch fly binding to 'P', add to change keys menu (#8314)
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a4677496f3
commit
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4 changed files with 30 additions and 32 deletions
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@ -204,7 +204,7 @@
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# Key for toggling pitch move mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_pitchmove = KEY_KEY_L
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# keymap_pitchmove = KEY_KEY_P
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -1291,7 +1291,7 @@
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1804,7 +1804,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -1817,7 +1817,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -1830,7 +1830,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining terrain.
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@ -2213,7 +2213,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of river canyon walls.
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@ -2226,7 +2226,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2239,7 +2239,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2252,7 +2252,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2265,7 +2265,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Carpathian
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@ -2465,7 +2465,7 @@
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# octaves = 5,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2478,7 +2478,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2491,7 +2491,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2504,7 +2504,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Flat
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@ -2596,7 +2596,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2609,7 +2609,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Fractal
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@ -2759,7 +2759,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2772,7 +2772,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Valleys
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@ -2844,7 +2844,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2857,7 +2857,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# The depth of dirt or other biome filler node.
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@ -2883,7 +2883,7 @@
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# octaves = 6,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Defines large-scale river channel structure.
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@ -2935,7 +2935,7 @@
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# octaves = 6,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Amplifies the valleys.
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@ -3025,4 +3025,3 @@
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# so see a full list at https://content.minetest.net/help/content_flags/
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# type: string
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# contentdb_flag_blacklist = nonfree, desktop_default
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