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Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
This commit is contained in:
parent
3a5959ae6b
commit
4f688d5616
4 changed files with 15 additions and 15 deletions
17
src/game.cpp
17
src/game.cpp
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@ -2562,12 +2562,12 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
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void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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auto hud_server_to_client = client->getHUDTranslationMap();
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u32 id = event->hudadd.id;
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HudElement *e = player->getHud(id);
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if (e != NULL) {
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u32 server_id = event->hudadd.server_id;
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// ignore if we already have a HUD with that ID
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auto i = hud_server_to_client.find(server_id);
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if (i != hud_server_to_client.end()) {
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delete event->hudadd.pos;
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delete event->hudadd.name;
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delete event->hudadd.scale;
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@ -2579,7 +2579,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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return;
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}
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e = new HudElement;
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HudElement *e = new HudElement;
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e->type = (HudElementType)event->hudadd.type;
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e->pos = *event->hudadd.pos;
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e->name = *event->hudadd.name;
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@ -2592,10 +2592,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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e->offset = *event->hudadd.offset;
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e->world_pos = *event->hudadd.world_pos;
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e->size = *event->hudadd.size;
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u32 new_id = player->addHud(e);
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//if this isn't true our huds aren't consistent
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sanity_check(new_id == id);
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hud_server_to_client[server_id] = player->addHud(e);
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delete event->hudadd.pos;
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delete event->hudadd.name;
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