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small fix
This commit is contained in:
parent
9d09103e48
commit
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4 changed files with 1032 additions and 0 deletions
598
src/guiKeyChangeMenu.cpp
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598
src/guiKeyChangeMenu.cpp
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/*
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Minetest-delta
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "keycode.h"
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#include "main.h"
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#include <string>
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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activeKey = -1;
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init_keys();
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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{
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removeChildren();
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}
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void GUIKeyChangeMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
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!= children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
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!= children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(620, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 125, 20);
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rect += topleft + v2s32(25, 3);
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const wchar_t *text = L"KEYBINDINGS";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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v2s32 offset(25, 40);
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// buttons
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Forward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->forward = Environment->addButton(rect, this,
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GUI_ID_KEY_FORWARD_BUTTON,
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narrow_to_wide(KeyNames[key_forward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Backward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->backward = Environment->addButton(rect, this,
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GUI_ID_KEY_BACKWARD_BUTTON,
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narrow_to_wide(KeyNames[key_backward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Left";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
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narrow_to_wide(KeyNames[key_left]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Right";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->right = Environment->addButton(rect, this,
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GUI_ID_KEY_RIGHT_BUTTON,
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narrow_to_wide(KeyNames[key_right]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Use";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
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narrow_to_wide(KeyNames[key_use]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Sneak";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->sneak = Environment->addButton(rect, this,
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GUI_ID_KEY_SNEAK_BUTTON,
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narrow_to_wide(KeyNames[key_sneak]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Jump";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
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narrow_to_wide(KeyNames[key_jump]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Inventory";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->inventory = Environment->addButton(rect, this,
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GUI_ID_KEY_INVENTORY_BUTTON,
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narrow_to_wide(KeyNames[key_inventory]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Chat";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
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narrow_to_wide(KeyNames[key_chat]).c_str());
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}
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//next col
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offset = v2s32(250, 40);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fly";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
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narrow_to_wide(KeyNames[key_fly]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fast";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
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narrow_to_wide(KeyNames[key_fast]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Range select";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->range = Environment->addButton(rect, this,
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GUI_ID_KEY_RANGE_BUTTON,
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narrow_to_wide(KeyNames[key_range]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Print stacks";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
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narrow_to_wide(KeyNames[key_dump]).c_str());
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
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Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
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Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
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}
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}
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void GUIKeyChangeMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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{
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core::rect < s32 > rect(0, 0, 620, 620);
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rect += AbsoluteRect.UpperLeftCorner;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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gui::IGUIElement::draw();
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}
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bool GUIKeyChangeMenu::acceptInput()
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{
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g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
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g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
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g_settings.set("keymap_left", keycode_to_keyname(key_left));
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g_settings.set("keymap_right", keycode_to_keyname(key_right));
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g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
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g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
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g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
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g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
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g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
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g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
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g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
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g_settings.set("keymap_special1", keycode_to_keyname(key_use));
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g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
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//clearKeyCache(); Y U NO SCOPE?!
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return true;
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}
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void GUIKeyChangeMenu::init_keys()
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{
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key_forward = getKeySetting("keymap_forward");
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key_backward = getKeySetting("keymap_backward");
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key_left = getKeySetting("keymap_left");
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key_right = getKeySetting("keymap_right");
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key_jump = getKeySetting("keymap_jump");
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key_sneak = getKeySetting("keymap_sneak");
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key_inventory = getKeySetting("keymap_inventory");
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key_chat = getKeySetting("keymap_chat");
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key_range = getKeySetting("keymap_rangeselect");
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key_fly = getKeySetting("keymap_freemove");
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key_fast = getKeySetting("keymap_fastmove");
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key_use = getKeySetting("keymap_special1");
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key_dump = getKeySetting("keymap_print_debug_stacks");
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}
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bool GUIKeyChangeMenu::resetMenu()
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{
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if (activeKey >= 0)
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{
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switch (activeKey)
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{
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case GUI_ID_KEY_FORWARD_BUTTON:
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this->forward->setText(
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narrow_to_wide(KeyNames[key_forward]).c_str());
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break;
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case GUI_ID_KEY_BACKWARD_BUTTON:
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this->backward->setText(
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narrow_to_wide(KeyNames[key_backward]).c_str());
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break;
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case GUI_ID_KEY_LEFT_BUTTON:
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this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
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break;
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case GUI_ID_KEY_RIGHT_BUTTON:
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this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
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break;
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case GUI_ID_KEY_JUMP_BUTTON:
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this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
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break;
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case GUI_ID_KEY_SNEAK_BUTTON:
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this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
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break;
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case GUI_ID_KEY_INVENTORY_BUTTON:
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this->inventory->setText(
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narrow_to_wide(KeyNames[key_inventory]).c_str());
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break;
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case GUI_ID_KEY_CHAT_BUTTON:
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this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
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break;
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case GUI_ID_KEY_RANGE_BUTTON:
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this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
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break;
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case GUI_ID_KEY_FLY_BUTTON:
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this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
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break;
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case GUI_ID_KEY_FAST_BUTTON:
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this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
|
||||
break;
|
||||
}
|
||||
activeKey = -1;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
{
|
||||
this->forward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_forward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
{
|
||||
this->backward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_backward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
{
|
||||
this->left->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_left = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_right = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_jump = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_sneak = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_inventory = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_chat = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_range = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fly = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fast = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_use = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_dump = event.KeyInput.Key;
|
||||
}
|
||||
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||||
&& isVisible())
|
||||
{
|
||||
if (!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
switch (event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->forward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->backward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->left->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->right->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->use->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fly->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fast->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->jump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->chat->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->sneak->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->inventory->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->range->setText(L"press Key");
|
||||
break;
|
||||
}
|
||||
//Buttons
|
||||
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
133
src/guiKeyChangeMenu.h
Normal file
133
src/guiKeyChangeMenu.h
Normal file
|
@ -0,0 +1,133 @@
|
|||
/*
|
||||
Minetest-delta
|
||||
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
||||
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GUIKEYCHANGEMENU_HEADER
|
||||
#define GUIKEYCHANGEMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include <string>
|
||||
|
||||
static const char *KeyNames[] =
|
||||
{ "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
|
||||
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
|
||||
"-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
|
||||
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
|
||||
"Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
|
||||
"Left", "Up", "Right", "Down", "Select", "Print", "Execute",
|
||||
"Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
|
||||
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
|
||||
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
|
||||
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
|
||||
"Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
|
||||
"Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
|
||||
"Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
|
||||
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
|
||||
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
|
||||
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
|
||||
"Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
|
||||
"ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
enum
|
||||
{
|
||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||
//buttons
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
GUI_ID_KEY_LEFT_BUTTON,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
GUI_ID_KEY_USE_BUTTON,
|
||||
GUI_ID_KEY_FLY_BUTTON,
|
||||
GUI_ID_KEY_FAST_BUTTON,
|
||||
GUI_ID_KEY_JUMP_BUTTON,
|
||||
GUI_ID_KEY_CHAT_BUTTON,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
GUI_ID_KEY_DUMP_BUTTON,
|
||||
GUI_ID_KEY_RANGE_BUTTON
|
||||
};
|
||||
|
||||
class GUIKeyChangeMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
|
||||
s32 id, IMenuManager *menumgr);
|
||||
~GUIKeyChangeMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
bool acceptInput();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
|
||||
void init_keys();
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
gui::IGUIButton *forward;
|
||||
gui::IGUIButton *backward;
|
||||
gui::IGUIButton *left;
|
||||
gui::IGUIButton *right;
|
||||
gui::IGUIButton *use;
|
||||
gui::IGUIButton *sneak;
|
||||
gui::IGUIButton *jump;
|
||||
gui::IGUIButton *inventory;
|
||||
gui::IGUIButton *fly;
|
||||
gui::IGUIButton *fast;
|
||||
gui::IGUIButton *range;
|
||||
gui::IGUIButton *dump;
|
||||
gui::IGUIButton *chat;
|
||||
|
||||
u32 activeKey;
|
||||
u32 key_forward;
|
||||
u32 key_backward;
|
||||
u32 key_left;
|
||||
u32 key_right;
|
||||
u32 key_use;
|
||||
u32 key_sneak;
|
||||
u32 key_jump;
|
||||
u32 key_inventory;
|
||||
u32 key_fly;
|
||||
u32 key_fast;
|
||||
u32 key_range;
|
||||
u32 key_chat;
|
||||
u32 key_dump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue