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Merge remote-tracking branch 'origin/upstream'

This commit is contained in:
Nils Dagsson Moskopp 2011-07-30 18:53:54 +02:00
commit 4ef9c7675a
35 changed files with 2817 additions and 2103 deletions

View file

@ -32,16 +32,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
Naming scheme:
- Material = irrlicht's Material class
- Content = (u8) content of a node
- Content = (content_t) content of a node
- Tile = TileSpec at some side of a node of some content type
*/
/*
Ranges:
Content ranges:
0x000...0x07f: param2 is fully usable
0x800...0xfff: param2 lower 4 bytes are free
*/
typedef u16 content_t;
#define MAX_CONTENT 0xfff
/*
Initializes all kind of stuff in here.
@ -102,10 +101,7 @@ class NodeMetadata;
struct ContentFeatures
{
// If non-NULL, content is translated to this when deserialized
//MapNode *translate_to;
// Type of MapNode::param
// Type of MapNode::param1
ContentParamType param_type;
/*
@ -119,7 +115,8 @@ struct ContentFeatures
TileSpec tiles[6];
video::ITexture *inventory_texture;
// True for all ground-like things like stone and mud, false for eg. trees
bool is_ground_content;
bool light_propagates;
bool sunlight_propagates;
@ -150,10 +147,10 @@ struct ContentFeatures
NodeMetadata *initial_metadata;
// If the content is liquid, this is the flowing version of the liquid.
// If content is flowing liquid, this is the same content.
u8 liquid_alternative_flowing;
// If content is liquid, this is the same content.
content_t liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
u8 liquid_alternative_source;
content_t liquid_alternative_source;
// Amount of light the node emits
u8 light_source;
@ -165,7 +162,6 @@ struct ContentFeatures
void reset()
{
//translate_to = NULL;
param_type = CPT_NONE;
inventory_texture = NULL;
is_ground_content = false;
@ -230,8 +226,8 @@ struct ContentFeatures
/*
Call this to access the ContentFeature list
*/
ContentFeatures & content_features(u8 i);
ContentFeatures & content_features(content_t i);
ContentFeatures & content_features(MapNode &n);
/*
Here is a bunch of DEPRECATED functions.
@ -242,7 +238,7 @@ ContentFeatures & content_features(u8 i);
in param.
NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline bool light_propagates_content(u8 m)
inline bool light_propagates_content(content_t m)
{
return content_features(m).light_propagates;
}
@ -251,7 +247,7 @@ inline bool light_propagates_content(u8 m)
NOTE: It doesn't seem to go through torches regardlessly of this
NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline bool sunlight_propagates_content(u8 m)
inline bool sunlight_propagates_content(content_t m)
{
return content_features(m).sunlight_propagates;
}
@ -263,35 +259,35 @@ inline bool sunlight_propagates_content(u8 m)
2: Opaque
NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline u8 content_solidness(u8 m)
inline u8 content_solidness(content_t m)
{
return content_features(m).solidness;
}
// Objects collide with walkable contents
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_walkable(u8 m)
inline bool content_walkable(content_t m)
{
return content_features(m).walkable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_liquid(u8 m)
inline bool content_liquid(content_t m)
{
return content_features(m).liquid_type != LIQUID_NONE;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_flowing_liquid(u8 m)
inline bool content_flowing_liquid(content_t m)
{
return content_features(m).liquid_type == LIQUID_FLOWING;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_liquid_source(u8 m)
inline bool content_liquid_source(content_t m)
{
return content_features(m).liquid_type == LIQUID_SOURCE;
}
// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
// NOTE: Don't use, use "content_features(m).whatever" instead
inline u8 make_liquid_flowing(u8 m)
inline content_t make_liquid_flowing(content_t m)
{
u8 c = content_features(m).liquid_alternative_flowing;
assert(c != CONTENT_IGNORE);
@ -299,17 +295,17 @@ inline u8 make_liquid_flowing(u8 m)
}
// Pointable contents can be pointed to in the map
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_pointable(u8 m)
inline bool content_pointable(content_t m)
{
return content_features(m).pointable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_diggable(u8 m)
inline bool content_diggable(content_t m)
{
return content_features(m).diggable;
}
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_buildable_to(u8 m)
inline bool content_buildable_to(content_t m)
{
return content_features(m).buildable_to;
}
@ -321,7 +317,7 @@ inline bool content_buildable_to(u8 m)
1: Face uses m1's content
2: Face uses m2's content
*/
inline u8 face_contents(u8 m1, u8 m2)
inline u8 face_contents(content_t m1, content_t m2)
{
if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
return 0;
@ -425,7 +421,7 @@ struct MapNode
union
{
u8 param0;
u8 d;
//u8 d;
};
/*
@ -440,17 +436,18 @@ struct MapNode
union
{
u8 param1;
s8 param;
//s8 param;
};
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
If param0 >= 0x80, bits 0xf0 of this is extended content type data
*/
union
{
u8 param2;
u8 dir;
//u8 dir;
};
MapNode(const MapNode & n)
@ -458,28 +455,44 @@ struct MapNode
*this = n;
}
MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_param2=0)
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
{
d = data;
param = a_param;
//param0 = a_param0;
param1 = a_param1;
param2 = a_param2;
// Set after other params because this needs to override part of param2
setContent(content);
}
bool operator==(const MapNode &other)
{
return (d == other.d
&& param == other.param
return (param0 == other.param0
&& param1 == other.param1
&& param2 == other.param2);
}
// To be used everywhere
content_t getContent()
{
return d;
if(param0 < 0x80)
return param0;
else
return (param0<<4) + (param2>>4);
}
void setContent(content_t c)
{
d = c;
if(c < 0x80)
{
if(param0 >= 0x80)
param2 &= ~(0xf0);
param0 = c;
}
else
{
param0 = c>>4;
param2 &= ~(0xf0);
param2 |= (c&0x0f)<<4;
}
}
/*
@ -487,19 +500,19 @@ struct MapNode
*/
bool light_propagates()
{
return light_propagates_content(d);
return light_propagates_content(getContent());
}
bool sunlight_propagates()
{
return sunlight_propagates_content(d);
return sunlight_propagates_content(getContent());
}
u8 solidness()
{
return content_solidness(d);
return content_solidness(getContent());
}
u8 light_source()
{
return content_features(d).light_source;
return content_features(*this).light_source;
}
u8 getLightBanksWithSource()
@ -507,10 +520,10 @@ struct MapNode
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
if(content_features(d).param_type == CPT_LIGHT)
if(content_features(*this).param_type == CPT_LIGHT)
{
lightday = param & 0x0f;
lightnight = (param>>4)&0x0f;
lightday = param1 & 0x0f;
lightnight = (param1>>4)&0x0f;
}
if(light_source() > lightday)
lightday = light_source();
@ -523,12 +536,12 @@ struct MapNode
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
if(content_features(d).param_type == CPT_LIGHT)
if(content_features(*this).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param & 0x0f;
light = param1 & 0x0f;
else if(bank == LIGHTBANK_NIGHT)
light = (param>>4)&0x0f;
light = (param1>>4)&0x0f;
else
assert(0);
}
@ -566,17 +579,17 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light)
{
// If node doesn't contain light data, ignore this
if(content_features(d).param_type != CPT_LIGHT)
if(content_features(*this).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{
param &= 0xf0;
param |= a_light & 0x0f;
param1 &= 0xf0;
param1 |= a_light & 0x0f;
}
else if(bank == LIGHTBANK_NIGHT)
{
param &= 0x0f;
param |= (a_light & 0x0f)<<4;
param1 &= 0x0f;
param1 |= (a_light & 0x0f)<<4;
}
else
assert(0);