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Merge remote-tracking branch 'origin/upstream'

This commit is contained in:
Nils Dagsson Moskopp 2011-07-30 18:53:54 +02:00
commit 4ef9c7675a
35 changed files with 2817 additions and 2103 deletions

View file

@ -630,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start,
else
{
/*// Turn mud into grass
if(n.d == CONTENT_MUD)
if(n.getContent() == CONTENT_MUD)
{
n.d = CONTENT_GRASS;
n.setContent(CONTENT_GRASS);
block->setNode(relpos, n);
modified_blocks.insert(blockpos, block);
}*/
@ -920,15 +920,15 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
If the new node is solid and there is grass below, change it to mud
*/
if(content_features(n.d).walkable == true)
if(content_features(n).walkable == true)
{
try{
MapNode bottomnode = getNode(bottompos);
if(bottomnode.d == CONTENT_GRASS
|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
if(bottomnode.getContent() == CONTENT_GRASS
|| bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
{
bottomnode.d = CONTENT_MUD;
bottomnode.setContent(CONTENT_MUD);
setNode(bottompos, bottomnode);
}
}
@ -943,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If the new node is mud and it is under sunlight, change it
to grass
*/
if(n.d == CONTENT_MUD && node_under_sunlight)
if(n.getContent() == CONTENT_MUD && node_under_sunlight)
{
n.d = CONTENT_GRASS;
n.setContent(CONTENT_GRASS);
}
#endif
@ -986,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
if(node_under_sunlight && content_features(n.d).sunlight_propagates)
if(node_under_sunlight && content_features(n).sunlight_propagates)
{
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
}
@ -1001,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
Add intial metadata
*/
NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
NodeMetadata *meta_proto = content_features(n).initial_metadata;
if(meta_proto)
{
NodeMetadata *meta = meta_proto->clone();
@ -1015,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
if(node_under_sunlight && !content_features(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(content_liquid(n2.d) || n2.d == CONTENT_AIR)
if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@ -1111,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 toppos = p + v3s16(0,1,0);
// Node will be replaced with this
u8 replace_material = CONTENT_AIR;
content_t replace_material = CONTENT_AIR;
/*
If there is a node at top and it doesn't have sunlight,
@ -1158,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
*/
MapNode n;
n.d = replace_material;
n.setContent(replace_material);
setNode(p, n);
for(s32 i=0; i<2; i++)
@ -1260,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(content_liquid(n2.d) || n2.d == CONTENT_AIR)
if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@ -1576,20 +1576,20 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
*/
s8 liquid_level = -1;
u8 liquid_kind = CONTENT_IGNORE;
LiquidType liquid_type = content_features(n0.d).liquid_type;
LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = 8;
liquid_kind = content_features(n0.d).liquid_alternative_flowing;
liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
liquid_kind = n0.d;
liquid_kind = n0.getContent();
break;
case LIQUID_NONE:
// if this is an air node, it *could* be transformed into a liquid. otherwise,
// continue with the next node.
if (n0.d != CONTENT_AIR)
if (n0.getContent() != CONTENT_AIR)
continue;
liquid_kind = CONTENT_AIR;
break;
@ -1627,9 +1627,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
v3s16 npos = p0 + dirs[i];
NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
switch (content_features(nb.n.d).liquid_type) {
switch (content_features(nb.n.getContent()).liquid_type) {
case LIQUID_NONE:
if (nb.n.d == CONTENT_AIR) {
if (nb.n.getContent() == CONTENT_AIR) {
airs[num_airs++] = nb;
// if the current node happens to be a flowing node, it will start to flow down here.
if (nb.t == NEIGHBOR_LOWER)
@ -1641,8 +1641,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.d).liquid_alternative_flowing;
if (content_features(nb.n.d).liquid_alternative_flowing !=liquid_kind) {
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
sources[num_sources++] = nb;
@ -1651,8 +1651,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.d).liquid_alternative_flowing;
if (content_features(nb.n.d).liquid_alternative_flowing != liquid_kind) {
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
@ -1722,7 +1722,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
/*
check if anything has changed. if not, just continue with the next node.
*/
if (new_node_content == n0.d && (content_features(n0.d).liquid_type != LIQUID_FLOWING ||
if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING ||
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
== flowing_down)))
@ -1733,8 +1733,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
update the current node
*/
bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
n0.d = new_node_content;
if (content_features(n0.d).liquid_type == LIQUID_FLOWING) {
n0.setContent(new_node_content);
if (content_features(n0.getContent()).liquid_type == LIQUID_FLOWING) {
// set level to last 3 bits, flowing down bit to 4th bit
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
} else {
@ -1749,7 +1749,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
/*
enqueue neighbors for update if neccessary
*/
switch (content_features(n0.d).liquid_type) {
switch (content_features(n0.getContent()).liquid_type) {
case LIQUID_SOURCE:
// make sure source flows into all neighboring nodes
for (u16 i = 0; i < num_flows; i++)
@ -2003,8 +2003,10 @@ ServerMap::~ServerMap()
void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
{
/*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
<<blockpos.Z<<")"<<std::endl;*/
bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
if(enable_mapgen_debug_info)
dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
<<blockpos.Z<<")"<<std::endl;
// Do nothing if not inside limits (+-1 because of neighbors)
if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
@ -2034,25 +2036,28 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
for(s16 y=-1; y<=1; y++)
{
//MapBlock *block = createBlock(blockpos);
v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
//MapBlock *block = createBlock(p);
// 1) get from memory, 2) load from disk
MapBlock *block = emergeBlock(blockpos, false);
MapBlock *block = emergeBlock(p, false);
// 3) create a blank one
if(block == NULL)
block = createBlock(blockpos);
{
block = createBlock(p);
/*
Block gets sunlight if this is true.
Refer to the map generator heuristics.
*/
bool ug = mapgen::block_is_underground(data->seed, p);
block->setIsUnderground(ug);
}
// Lighting will not be valid after make_chunk is called
block->setLightingExpired(true);
// Lighting will be calculated
//block->setLightingExpired(false);
/*
Block gets sunlight if this is true.
This should be set to true when the top side of a block
is completely exposed to the sky.
*/
block->setIsUnderground(false);
}
}
}
@ -2128,10 +2133,14 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
assert(block);
/*
Set is_underground flag for lighting with sunlight
*/
Set is_underground flag for lighting with sunlight.
Refer to map generator heuristics.
NOTE: This is done in initChunkMake
*/
//block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
/*
Add sunlight to central block.
@ -2162,6 +2171,13 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
#if 1
// Center block
lighting_update_blocks.insert(block->getPos(), block);
/*{
s16 x = 0;
s16 z = 0;
v3s16 p = block->getPos()+v3s16(x,1,z);
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
}*/
#endif
#if 0
// All modified blocks
@ -2178,8 +2194,28 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
lighting_update_blocks.insert(i.getNode()->getKey(),
i.getNode()->getValue());
}
/*// Also force-add all the upmost blocks for proper sunlight
for(s16 x=-1; x<=1; x++)
for(s16 z=-1; z<=1; z++)
{
v3s16 p = block->getPos()+v3s16(x,1,z);
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
}*/
#endif
updateLighting(lighting_update_blocks, changed_blocks);
/*
Set lighting to non-expired state in all of them.
This is cheating, but it is not fast enough if all of them
would actually be updated.
*/
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
v3s16 p = block->getPos()+v3s16(x,y,z);
getBlockNoCreateNoEx(p)->setLightingExpired(false);
}
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
@ -2221,7 +2257,26 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
/*dstream<<"finishBlockMake() done for ("<<blockpos.X<<","<<blockpos.Y<<","
<<blockpos.Z<<")"<<std::endl;*/
#if 0
if(enable_mapgen_debug_info)
{
/*
Analyze resulting blocks
*/
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
v3s16 p = block->getPos()+v3s16(x,y,z);
MapBlock *block = getBlockNoCreateNoEx(p);
char spos[20];
snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
dstream<<"Generated "<<spos<<": "
<<analyze_block(block)<<std::endl;
}
}
#endif
return block;
}
@ -2355,7 +2410,7 @@ MapBlock * ServerMap::generateBlock(
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNode(p);
if(n.d == CONTENT_IGNORE)
if(n.getContent() == CONTENT_IGNORE)
{
dstream<<"CONTENT_IGNORE at "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@ -2384,9 +2439,9 @@ MapBlock * ServerMap::generateBlock(
{
MapNode n;
if(y0%2==0)
n.d = CONTENT_AIR;
n.setContent(CONTENT_AIR);
else
n.d = CONTENT_STONE;
n.setContent(CONTENT_STONE);
block->setNode(v3s16(x0,y0,z0), n);
}
}
@ -2470,7 +2525,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
{
MapBlock *block = getBlockNoCreateNoEx(p);
if(block)
if(block && block->isDummy() == false)
return block;
}
@ -2667,19 +2722,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d)
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
if(n.d != CONTENT_IGNORE)
if(n.getContent() != CONTENT_IGNORE)
break;
}
if(p.Y == min)
goto plan_b;
// If this node is not air, go to plan b
if(getNodeNoEx(p).d != CONTENT_AIR)
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
goto plan_b;
// Search existing walkable and return it
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
return p.Y;
}
@ -4072,10 +4127,16 @@ void ManualMapVoxelManipulator::blitBackAll(
i = m_loaded_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
bool existed = i.getNode()->getValue();
if(existed == false)
{
// The Great Bug was found using this
/*dstream<<"ManualMapVoxelManipulator::blitBackAll: "
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
continue;
v3s16 p = i.getNode()->getKey();
}
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block == NULL)
{