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[CSM] Add support for positional audio. (#5516)

Fixes parts of #5389.
This commit is contained in:
red-001 2017-04-06 07:14:31 +01:00 committed by Loïc Blot
parent 6da828c471
commit 4ee6be856d
5 changed files with 51 additions and 23 deletions

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@ -131,7 +131,7 @@ The `:` prefix can also be used for maintaining backwards compatibility.
Sounds
------
**NOTE: Not fully implemented yet.**
**NOTE: max_hear_distance and connecting to objects is not implemented.**
Only Ogg Vorbis files are supported.
@ -158,18 +158,12 @@ from the available ones of the following files:
Examples of sound parameter tables:
-- Play locationless on all clients
-- Play locationless
{
gain = 1.0, -- default
}
-- Play locationless to one player
-- Play locationless, looped
{
to_player = name,
gain = 1.0, -- default
}
-- Play locationless to one player, looped
{
to_player = name,
gain = 1.0, -- default
loop = true,
}
@ -187,8 +181,7 @@ Examples of sound parameter tables:
loop = true,
}
Looped sounds must either be connected to an object or played locationless to
one player using `to_player = name,`
Looped sounds must either be connected to an object or played locationless.
### SimpleSoundSpec
* e.g. `""`