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Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`.
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parent
2b5341c518
commit
4edf087090
2 changed files with 26 additions and 1 deletions
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@ -106,6 +106,16 @@ core.builtin_auth_handler = {
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}
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save_auth_file()
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end,
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delete_auth = function(name)
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assert(type(name) == "string")
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if not auth_table[name] then
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return false
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end
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core.log('info', "Built-in authentication handler deleting player '"..name.."'")
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auth_table[name] = nil
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save_auth_file()
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return true
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end,
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set_password = function(name, password)
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assert(type(name) == "string")
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assert(type(password) == "string")
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@ -154,6 +164,13 @@ core.builtin_auth_handler = {
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assert(auth_table[name]).last_login = os.time()
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save_auth_file()
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end,
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iterate = function()
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local names = {}
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for k in pairs(auth_table) do
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names[k] = true
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end
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return pairs(names)
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end,
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}
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core.register_on_prejoinplayer(function(name, ip)
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@ -204,6 +221,7 @@ end
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core.set_player_password = auth_pass("set_password")
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core.set_player_privs = auth_pass("set_privileges")
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core.remove_player_auth = auth_pass("delete_auth")
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core.auth_reload = auth_pass("reload")
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local record_login = auth_pass("record_login")
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