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src/guiInventoryMenu.h
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88
src/guiInventoryMenu.h
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIINVENTORYMENU_HEADER
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#define GUIINVENTORYMENU_HEADER
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#include "common_irrlicht.h"
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#include "inventory.h"
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void drawInventoryItem(gui::IGUIEnvironment* env,
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InventoryItem *item, core::rect<s32> rect,
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const core::rect<s32> *clip=0);
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class GUIInventorySlot: public gui::IGUIElement
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{
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public:
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GUIInventorySlot(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, core::rect<s32> rect);
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void setItem(InventoryItem *item)
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{
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m_item = item;
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}
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void draw();
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bool OnEvent(const SEvent& event);
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private:
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InventoryItem *m_item;
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};
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class GUIInventoryMenu : public gui::IGUIElement
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{
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public:
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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Inventory *inventory);
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~GUIInventoryMenu();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void resizeGui();
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// Updates stuff from inventory to screen
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void update();
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void draw();
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void launch()
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{
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setVisible(true);
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Environment->setFocus(this);
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}
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bool canTakeFocus(gui::IGUIElement *e)
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{
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return (e && (e == this || isMyChild(e)));
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}
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bool OnEvent(const SEvent& event);
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private:
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Inventory *m_inventory;
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core::array<GUIInventorySlot*> m_slots;
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v2u32 m_screensize_old;
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};
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#endif
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