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Deprecate game.conf name, use title instead (#12030)
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parent
dc45b85a54
commit
4e9e230e34
12 changed files with 90 additions and 31 deletions
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@ -96,7 +96,12 @@ void parseContentInfo(ContentSpec &spec)
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Settings conf;
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if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
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if (conf.exists("name"))
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if (conf.exists("title"))
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spec.title = conf.get("title");
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else if (spec.type == "game" && conf.exists("name"))
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spec.title = conf.get("name");
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if (spec.type != "game" && conf.exists("name"))
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spec.name = conf.get("name");
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if (conf.exists("description"))
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@ -27,7 +27,14 @@ struct ContentSpec
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std::string type;
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std::string author;
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u32 release = 0;
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/// Technical name / Id
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std::string name;
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/// Human-readable title
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std::string title;
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/// Short description
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std::string desc;
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std::string path;
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};
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@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <common/c_internal.h>
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#include "content/subgames.h"
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#include "porting.h"
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#include "filesys.h"
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@ -45,6 +46,25 @@ bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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}
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void SubgameSpec::checkAndLog() const
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{
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// Log deprecation messages
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auto handling_mode = get_deprecated_handling_mode();
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if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
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std::ostringstream os;
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os << "Game " << title << " at " << path << ":" << std::endl;
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for (auto msg : deprecation_msgs)
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os << "\t" << msg << std::endl;
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if (handling_mode == DeprecatedHandlingMode::Error)
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throw ModError(os.str());
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else
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warningstream << os.str();
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}
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}
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struct GameFindPath
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{
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std::string path;
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@ -121,11 +141,13 @@ SubgameSpec findSubgame(const std::string &id)
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Settings conf;
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conf.readConfigFile(conf_path.c_str());
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std::string game_name;
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if (conf.exists("name"))
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game_name = conf.get("name");
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std::string game_title;
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if (conf.exists("title"))
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game_title = conf.get("title");
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else if (conf.exists("name"))
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game_title = conf.get("name");
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else
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game_name = id;
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game_title = id;
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std::string game_author;
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if (conf.exists("author"))
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@ -140,8 +162,14 @@ SubgameSpec findSubgame(const std::string &id)
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menuicon_path = getImagePath(
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game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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#endif
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return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
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SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
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menuicon_path, game_author, game_release);
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if (conf.exists("name") && !conf.exists("title"))
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spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
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return spec;
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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@ -159,10 +187,12 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
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std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
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conf.readConfigFile(conf_path.c_str());
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if (conf.exists("name"))
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gamespec.name = conf.get("name");
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if (conf.exists("title"))
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gamespec.title = conf.get("title");
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else if (conf.exists("name"))
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gamespec.title = conf.get("name");
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else
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gamespec.name = world_gameid;
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gamespec.title = world_gameid;
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return gamespec;
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}
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@ -29,7 +29,7 @@ class Settings;
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struct SubgameSpec
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{
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std::string id;
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std::string name;
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std::string title;
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std::string author;
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int release;
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std::string path;
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@ -41,20 +41,24 @@ struct SubgameSpec
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std::unordered_map<std::string, std::string> addon_mods_paths;
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std::string menuicon_path;
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// For logging purposes
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std::vector<const char *> deprecation_msgs;
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SubgameSpec(const std::string &id = "", const std::string &path = "",
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const std::string &gamemods_path = "",
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const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
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const std::string &name = "",
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const std::string &title = "",
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const std::string &menuicon_path = "",
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const std::string &author = "", int release = 0) :
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id(id),
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name(name), author(author), release(release), path(path),
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title(title), author(author), release(release), path(path),
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gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
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menuicon_path(menuicon_path)
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{
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}
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bool isValid() const { return (!id.empty() && !path.empty()); }
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void checkAndLog() const;
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};
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SubgameSpec findSubgame(const std::string &id);
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