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Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
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7 changed files with 98 additions and 108 deletions
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@ -269,7 +269,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, m_prop.stepheight, dtime,
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p_pos, p_velocity, p_acceleration,
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&p_pos, &p_velocity, p_acceleration,
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this, m_prop.collideWithObjects);
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// Apply results
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