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Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
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7 changed files with 98 additions and 108 deletions
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@ -1192,15 +1192,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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f32 pos_max_d = BS*0.125; // Distance per iteration
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v3f p_pos = m_position;
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v3f p_velocity = m_velocity;
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(env,env->getGameDef(),
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pos_max_d, box, m_prop.stepheight, dtime,
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p_pos, p_velocity, p_acceleration,
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&p_pos, &p_velocity, m_acceleration,
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this, m_prop.collideWithObjects);
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// Apply results
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m_position = p_pos;
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m_velocity = p_velocity;
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m_acceleration = p_acceleration;
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bool is_end_position = moveresult.collides;
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pos_translator.update(m_position, is_end_position, dtime);
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