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Cleanup server addparticle(spawner) by merge two identical functions.
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parent
a8c5841140
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3 changed files with 52 additions and 119 deletions
23
src/server.h
23
src/server.h
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@ -269,34 +269,21 @@ public:
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void notifyPlayer(const char *name, const std::wstring &msg);
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void notifyPlayers(const std::wstring &msg);
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void spawnParticle(const char *playername,
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void spawnParticle(const std::string &playername,
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, const std::string &texture);
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void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool vertical, const std::string &texture);
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u32 addParticleSpawner(const char *playername,
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u16 amount, float spawntime,
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u32 addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture);
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bool collisiondetection, bool vertical, const std::string &texture,
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const std::string &playername);
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u32 addParticleSpawnerAll(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection, bool vertical, const std::string &texture);
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void deleteParticleSpawner(const char *playername, u32 id);
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void deleteParticleSpawnerAll(u32 id);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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// Creates or resets inventory
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Inventory* createDetachedInventory(const std::string &name);
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