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Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it.
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6 changed files with 46 additions and 1 deletions
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@ -95,6 +95,8 @@ public:
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void setDayNightRatioOverride(bool enable, u32 value);
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u32 getDayCount();
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// counter used internally when triggering ABMs
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u32 m_added_objects;
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@ -117,6 +119,9 @@ protected:
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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// Days from the server start, accounts for time shift
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// in game (e.g. /time or bed usage)
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Atomic<u32> m_day_count;
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/*
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* Above: values managed by m_time_lock
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*/
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