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Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it.
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6 changed files with 46 additions and 1 deletions
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@ -1998,6 +1998,8 @@ and `minetest.auth_reload` call the authetification handler.
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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* `minetest.get_timeofday()`
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was created
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* `minetest.get_day_count()`: returns number days elapsed since world was created,
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* accounting for time changes.
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* `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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