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Add debug mode that shows mesh buffer bounding boxes

This commit is contained in:
sfan5 2025-01-02 11:18:37 +01:00
parent 9554e3d43a
commit 4e2ca05f08
8 changed files with 70 additions and 46 deletions

View file

@ -110,11 +110,9 @@ void CMeshSceneNode::render()
if (DebugDataVisible && PassCount == 1) {
video::SMaterial m;
m.AntiAliasing = 0;
m.ZBuffer = video::ECFN_DISABLED;
driver->setMaterial(m);
if (DebugDataVisible & scene::EDS_BBOX) {
driver->draw3DBox(Box, video::SColor(255, 255, 255, 255));
}
if (DebugDataVisible & scene::EDS_BBOX_BUFFERS) {
for (u32 g = 0; g < Mesh->getMeshBufferCount(); ++g) {
driver->draw3DBox(
@ -123,6 +121,10 @@ void CMeshSceneNode::render()
}
}
if (DebugDataVisible & scene::EDS_BBOX) {
driver->draw3DBox(Box, video::SColor(255, 255, 255, 255));
}
if (DebugDataVisible & scene::EDS_NORMALS) {
// draw normals
const f32 debugNormalLength = 1.f;