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Initial files
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98
src/socket.h
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98
src/socket.h
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#ifndef SOCKET_HEADER
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#define SOCKET_HEADER
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#pragma comment(lib, "wsock32.lib")
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typedef SOCKET socket_t;
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typedef int socklen_t;
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <unistd.h>
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typedef int socket_t;
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#endif
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#include <ostream>
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#include "exceptions.h"
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#include "constants.h"
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class SocketException : public BaseException
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{
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public:
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SocketException(const char *s):
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BaseException(s)
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{
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}
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};
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class ResolveError : public BaseException
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{
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public:
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ResolveError(const char *s):
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BaseException(s)
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{
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}
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};
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class SendFailedException : public BaseException
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{
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public:
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SendFailedException(const char *s):
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BaseException(s)
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{
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}
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};
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void sockets_init();
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void sockets_cleanup();
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class Address
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{
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public:
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Address();
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Address(unsigned int address, unsigned short port);
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Address(unsigned int a, unsigned int b,
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unsigned int c, unsigned int d,
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unsigned short port);
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bool operator==(Address &address);
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bool operator!=(Address &address);
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void Resolve(const char *name);
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unsigned int getAddress() const;
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unsigned short getPort() const;
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void setAddress(unsigned int address);
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void setPort(unsigned short port);
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void print(std::ostream *s) const;
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void print() const;
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private:
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unsigned int m_address;
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unsigned short m_port;
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};
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class UDPSocket
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{
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public:
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UDPSocket();
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~UDPSocket();
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void Bind(unsigned short port);
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//void Close();
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//bool IsOpen();
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void Send(const Address & destination, const void * data, int size);
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// Returns -1 if there is no data
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int Receive(Address & sender, void * data, int size);
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int GetHandle(); // For debugging purposes only
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void setTimeoutMs(int timeout_ms);
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// Returns true if there is data, false if timeout occurred
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bool WaitData(int timeout_ms);
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private:
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int m_handle;
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int m_timeout_ms;
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};
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#endif
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