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Initial files
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641
src/mapblockobject.cpp
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641
src/mapblockobject.cpp
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#include "mapblockobject.h"
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#include "mapblock.h"
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// Only for ::getNodeBox, TODO: Get rid of this
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#include "map.h"
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/*
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MapBlockObject
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*/
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// This is here because it uses the MapBlock
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v3f MapBlockObject::getAbsolutePos()
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{
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if(m_block == NULL)
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return m_pos;
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// getPosRelative gets nodepos relative to map origin
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v3f blockpos = intToFloat(m_block->getPosRelative());
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return blockpos + m_pos;
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}
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void MapBlockObject::setBlockChanged()
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{
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if(m_block)
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m_block->setChangedFlag();
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}
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/*
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MovingObject
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*/
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void MovingObject::move(float dtime, v3f acceleration)
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{
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//m_pos += dtime * 3.0;
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v3s16 oldpos_i = floatToInt(m_pos);
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if(m_block->isValidPosition(oldpos_i) == false)
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{
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// Should have wrapped, cancelling further movement.
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return;
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}
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// No collisions if there is no collision box
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if(m_collision_box == NULL)
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{
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m_speed += dtime * acceleration;
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m_pos += m_speed * dtime;
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return;
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}
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v3f position = m_pos;
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v3f oldpos = position;
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/*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
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<<oldpos_i.Z<<")"<<std::endl;*/
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// Maximum time increment (for collision detection etc)
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// Allow 0.1 blocks per increment
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// time = distance / speed
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// NOTE: In the loop below collisions are detected at 0.15*BS radius
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float speedlength = m_speed.getLength();
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f32 dtime_max_increment;
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if(fabs(speedlength) > 0.001)
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dtime_max_increment = 0.1*BS / speedlength;
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else
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dtime_max_increment = 0.5;
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m_touching_ground = false;
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u32 loopcount = 0;
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do
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{
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loopcount++;
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f32 dtime_part;
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if(dtime > dtime_max_increment)
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dtime_part = dtime_max_increment;
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else
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dtime_part = dtime;
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dtime -= dtime_part;
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// Begin of dtime limited code
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m_speed += acceleration * dtime_part;
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position += m_speed * dtime_part;
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/*
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Collision detection
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*/
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v3s16 pos_i = floatToInt(position);
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// The loop length is limited to the object moving a distance
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f32 d = (float)BS * 0.15;
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core::aabbox3d<f32> objectbox(
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m_collision_box->MinEdge + position,
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m_collision_box->MaxEdge + position
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);
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core::aabbox3d<f32> objectbox_old(
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m_collision_box->MinEdge + oldpos,
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m_collision_box->MaxEdge + oldpos
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);
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|
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//TODO: Get these ranges from somewhere
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for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++)
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for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
|
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for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
|
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{
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try{
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if(m_block->getNodeParent(v3s16(x,y,z)).d == MATERIAL_AIR){
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continue;
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}
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}
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catch(InvalidPositionException &e)
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{
|
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// Doing nothing here will block the player from
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// walking over map borders
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}
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|
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core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
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v3s16(x,y,z));
|
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|
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// See if the player is touching ground
|
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if(
|
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fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
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&& nodebox.MaxEdge.X-d > objectbox.MinEdge.X
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&& nodebox.MinEdge.X+d < objectbox.MaxEdge.X
|
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&& nodebox.MaxEdge.Z-d > objectbox.MinEdge.Z
|
||||
&& nodebox.MinEdge.Z+d < objectbox.MaxEdge.Z
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||||
){
|
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m_touching_ground = true;
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}
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|
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if(objectbox.intersectsWithBox(nodebox))
|
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{
|
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|
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v3f dirs[3] = {
|
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v3f(0,0,1), // back
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v3f(0,1,0), // top
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v3f(1,0,0), // right
|
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};
|
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for(u16 i=0; i<3; i++)
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{
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f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
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f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
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f32 playermax = objectbox.MaxEdge.dotProduct(dirs[i]);
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f32 playermin = objectbox.MinEdge.dotProduct(dirs[i]);
|
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f32 playermax_old = objectbox_old.MaxEdge.dotProduct(dirs[i]);
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f32 playermin_old = objectbox_old.MinEdge.dotProduct(dirs[i]);
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|
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bool main_edge_collides =
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((nodemax > playermin && nodemax <= playermin_old + d
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&& m_speed.dotProduct(dirs[i]) < 0)
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||
|
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(nodemin < playermax && nodemin >= playermax_old - d
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&& m_speed.dotProduct(dirs[i]) > 0));
|
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|
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bool other_edges_collide = true;
|
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for(u16 j=0; j<3; j++)
|
||||
{
|
||||
if(j == i)
|
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continue;
|
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f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
|
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f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
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f32 playermax = objectbox.MaxEdge.dotProduct(dirs[j]);
|
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f32 playermin = objectbox.MinEdge.dotProduct(dirs[j]);
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if(!(nodemax - d > playermin && nodemin + d < playermax))
|
||||
{
|
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other_edges_collide = false;
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break;
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}
|
||||
}
|
||||
|
||||
if(main_edge_collides && other_edges_collide)
|
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{
|
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m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
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position -= position.dotProduct(dirs[i]) * dirs[i];
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position += oldpos.dotProduct(dirs[i]) * dirs[i];
|
||||
}
|
||||
|
||||
}
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||||
|
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} // if(objectbox.intersectsWithBox(nodebox))
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} // for y
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} // End of dtime limited loop
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while(dtime > 0.001);
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m_pos = position;
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}
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|
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/*
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MapBlockObjectList
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*/
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MapBlockObjectList::MapBlockObjectList(MapBlock *block):
|
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m_block(block)
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{
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m_mutex.Init();
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}
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MapBlockObjectList::~MapBlockObjectList()
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{
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clear();
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}
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/*
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The serialization format:
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[0] u16 number of entries
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[2] entries (id, typeId, parameters)
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||||
*/
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||||
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void MapBlockObjectList::serialize(std::ostream &os, u8 version)
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{
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JMutexAutoLock lock(m_mutex);
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u8 buf[2];
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writeU16(buf, m_objects.size());
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os.write((char*)buf, 2);
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|
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for(core::map<s16, MapBlockObject*>::Iterator
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i = m_objects.getIterator();
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i.atEnd() == false; i++)
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{
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i.getNode()->getValue()->serialize(os, version);
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||||
}
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}
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void MapBlockObjectList::update(std::istream &is, u8 version,
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scene::ISceneManager *smgr)
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{
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JMutexAutoLock lock(m_mutex);
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/*
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Collect all existing ids to a set.
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As things are updated, they are removed from this.
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All remaining ones are deleted.
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*/
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core::map<s16, bool> ids_to_delete;
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for(core::map<s16, MapBlockObject*>::Iterator
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i = m_objects.getIterator();
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||||
i.atEnd() == false; i++)
|
||||
{
|
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ids_to_delete.insert(i.getNode()->getKey(), true);
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}
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|
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u8 buf[6];
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|
||||
is.read((char*)buf, 2);
|
||||
u16 count = readU16(buf);
|
||||
|
||||
for(u16 i=0; i<count; i++)
|
||||
{
|
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// Read id
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is.read((char*)buf, 2);
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s16 id = readS16(buf);
|
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|
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// Read position
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// stored as x1000/BS v3s16
|
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is.read((char*)buf, 6);
|
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v3s16 pos_i = readV3S16(buf);
|
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v3f pos((f32)pos_i.X/1000*BS,
|
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(f32)pos_i.Y/1000*BS,
|
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(f32)pos_i.Z/1000*BS);
|
||||
|
||||
// Read typeId
|
||||
is.read((char*)buf, 2);
|
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u16 type_id = readU16(buf);
|
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bool create_new = false;
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// Find an object with the id
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core::map<s16, MapBlockObject*>::Node *n;
|
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n = m_objects.find(id);
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// If no entry is found for id
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if(n == NULL)
|
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{
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// Insert dummy pointer node
|
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m_objects.insert(id, NULL);
|
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// Get node
|
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n = m_objects.find(id);
|
||||
// A new object will be created at this node
|
||||
create_new = true;
|
||||
}
|
||||
// If type_id differs
|
||||
else if(n->getValue()->getTypeId() != type_id)
|
||||
{
|
||||
// Delete old object
|
||||
delete n->getValue();
|
||||
// A new object will be created at this node
|
||||
create_new = true;
|
||||
}
|
||||
|
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MapBlockObject *obj = NULL;
|
||||
|
||||
if(create_new)
|
||||
{
|
||||
/*dstream<<"MapBlockObjectList adding new object"
|
||||
" id="<<id
|
||||
<<std::endl;*/
|
||||
|
||||
if(type_id == MAPBLOCKOBJECT_TYPE_TEST)
|
||||
{
|
||||
// The constructors of objects shouldn't need
|
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// any more parameters than this.
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obj = new TestObject(m_block, id, pos);
|
||||
}
|
||||
else if(type_id == MAPBLOCKOBJECT_TYPE_TEST2)
|
||||
{
|
||||
obj = new Test2Object(m_block, id, pos);
|
||||
}
|
||||
else if(type_id == MAPBLOCKOBJECT_TYPE_SIGN)
|
||||
{
|
||||
obj = new SignObject(m_block, id, pos);
|
||||
}
|
||||
else if(type_id == MAPBLOCKOBJECT_TYPE_RAT)
|
||||
{
|
||||
obj = new RatObject(m_block, id, pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError
|
||||
("MapBlockObjectList::update(): Unknown MapBlockObject type");
|
||||
}
|
||||
|
||||
if(smgr != NULL)
|
||||
obj->addToScene(smgr);
|
||||
|
||||
n->setValue(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = n->getValue();
|
||||
obj->updatePos(pos);
|
||||
}
|
||||
|
||||
// Now there is an object in obj.
|
||||
// Update it.
|
||||
|
||||
obj->update(is, version);
|
||||
|
||||
// Remove from deletion list
|
||||
if(ids_to_delete.find(id) != NULL)
|
||||
ids_to_delete.remove(id);
|
||||
}
|
||||
|
||||
// Delete all objects whose ids_to_delete remain in ids_to_delete
|
||||
for(core::map<s16, bool>::Iterator
|
||||
i = ids_to_delete.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
s16 id = i.getNode()->getKey();
|
||||
|
||||
/*dstream<<"MapBlockObjectList deleting object"
|
||||
" id="<<id
|
||||
<<std::endl;*/
|
||||
|
||||
MapBlockObject *obj = m_objects[id];
|
||||
obj->removeFromScene();
|
||||
delete obj;
|
||||
m_objects.remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
|
||||
{
|
||||
s16 id = 0;
|
||||
for(;;)
|
||||
{
|
||||
if(m_objects.find(id) == NULL)
|
||||
return id;
|
||||
if(id == 32767)
|
||||
throw ContainerFullException
|
||||
("MapBlockObjectList doesn't fit more objects");
|
||||
id++;
|
||||
}
|
||||
}
|
||||
|
||||
void MapBlockObjectList::add(MapBlockObject *object)
|
||||
throw(ContainerFullException, AlreadyExistsException)
|
||||
{
|
||||
if(object == NULL)
|
||||
{
|
||||
dstream<<"MapBlockObjectList::add(): NULL object"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
// Create unique id if id==-1
|
||||
if(object->m_id == -1)
|
||||
{
|
||||
object->m_id = getFreeId();
|
||||
}
|
||||
|
||||
if(m_objects.find(object->m_id) != NULL)
|
||||
{
|
||||
dstream<<"MapBlockObjectList::add(): "
|
||||
"object with same id already exists"<<std::endl;
|
||||
throw AlreadyExistsException
|
||||
("MapBlockObjectList already has given id");
|
||||
}
|
||||
|
||||
object->m_block = m_block;
|
||||
|
||||
/*v3f p = object->m_pos;
|
||||
dstream<<"MapBlockObjectList::add(): "
|
||||
<<"m_block->getPos()=("
|
||||
<<m_block->getPos().X<<","
|
||||
<<m_block->getPos().Y<<","
|
||||
<<m_block->getPos().Z<<")"
|
||||
<<" inserting object with id="<<object->m_id
|
||||
<<" pos="
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;*/
|
||||
|
||||
m_objects.insert(object->m_id, object);
|
||||
}
|
||||
|
||||
void MapBlockObjectList::clear()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
for(core::map<s16, MapBlockObject*>::Iterator
|
||||
i = m_objects.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlockObject *obj = i.getNode()->getValue();
|
||||
//FIXME: This really shouldn't be NULL at any time,
|
||||
// but this condition was added because it was.
|
||||
if(obj != NULL)
|
||||
{
|
||||
obj->removeFromScene();
|
||||
delete obj;
|
||||
}
|
||||
}
|
||||
|
||||
m_objects.clear();
|
||||
}
|
||||
|
||||
void MapBlockObjectList::remove(s16 id)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
core::map<s16, MapBlockObject*>::Node *n;
|
||||
n = m_objects.find(id);
|
||||
if(n == NULL)
|
||||
return;
|
||||
|
||||
n->getValue()->removeFromScene();
|
||||
delete n->getValue();
|
||||
m_objects.remove(id);
|
||||
}
|
||||
|
||||
MapBlockObject * MapBlockObjectList::get(s16 id)
|
||||
{
|
||||
core::map<s16, MapBlockObject*>::Node *n;
|
||||
n = m_objects.find(id);
|
||||
if(n == NULL)
|
||||
return NULL;
|
||||
else
|
||||
return n->getValue();
|
||||
}
|
||||
|
||||
void MapBlockObjectList::step(float dtime, bool server)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
core::map<s16, bool> ids_to_delete;
|
||||
|
||||
for(core::map<s16, MapBlockObject*>::Iterator
|
||||
i = m_objects.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlockObject *obj = i.getNode()->getValue();
|
||||
|
||||
if(server)
|
||||
{
|
||||
bool to_delete = obj->serverStep(dtime);
|
||||
|
||||
if(to_delete)
|
||||
ids_to_delete.insert(obj->m_id, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj->clientStep(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
// Delete objects in delete queue
|
||||
for(core::map<s16, bool>::Iterator
|
||||
i = ids_to_delete.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
s16 id = i.getNode()->getKey();
|
||||
|
||||
MapBlockObject *obj = m_objects[id];
|
||||
obj->removeFromScene();
|
||||
delete obj;
|
||||
m_objects.remove(id);
|
||||
}
|
||||
|
||||
/*
|
||||
Wrap objects on server
|
||||
*/
|
||||
|
||||
if(server == false)
|
||||
return;
|
||||
|
||||
for(core::map<s16, MapBlockObject*>::Iterator
|
||||
i = m_objects.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlockObject *obj = i.getNode()->getValue();
|
||||
|
||||
v3s16 pos_i = floatToInt(obj->m_pos);
|
||||
|
||||
if(m_block->isValidPosition(pos_i))
|
||||
{
|
||||
// No wrap
|
||||
continue;
|
||||
}
|
||||
|
||||
bool impossible = wrapObject(obj);
|
||||
|
||||
if(impossible)
|
||||
{
|
||||
// No wrap
|
||||
continue;
|
||||
}
|
||||
|
||||
// Restart find
|
||||
i = m_objects.getIterator();
|
||||
}
|
||||
}
|
||||
|
||||
bool MapBlockObjectList::wrapObject(MapBlockObject *object)
|
||||
{
|
||||
// No lock here; this is called so that the lock is already locked.
|
||||
//JMutexAutoLock lock(m_mutex);
|
||||
|
||||
assert(object->m_block == m_block);
|
||||
assert(m_objects.find(object->m_id) != NULL);
|
||||
assert(m_objects[object->m_id] == object);
|
||||
|
||||
NodeContainer *parentcontainer = m_block->getParent();
|
||||
// This will only work if the parent is the map
|
||||
if(parentcontainer->nodeContainerId() != NODECONTAINER_ID_MAP)
|
||||
{
|
||||
dstream<<"WARNING: Wrapping object not possible: "
|
||||
"MapBlock's parent is not map"<<std::endl;
|
||||
return true;
|
||||
}
|
||||
// OK, we have the map!
|
||||
Map *map = (Map*)parentcontainer;
|
||||
|
||||
// Calculate blockpos on map
|
||||
v3s16 oldblock_pos_i_on_map = m_block->getPosRelative();
|
||||
v3f pos_f_on_oldblock = object->m_pos;
|
||||
v3s16 pos_i_on_oldblock = floatToInt(pos_f_on_oldblock);
|
||||
v3s16 pos_i_on_map = pos_i_on_oldblock + oldblock_pos_i_on_map;
|
||||
v3s16 pos_blocks_on_map = getNodeBlockPos(pos_i_on_map);
|
||||
|
||||
// Get new block
|
||||
MapBlock *newblock;
|
||||
try{
|
||||
newblock = map->getBlockNoCreate(pos_blocks_on_map);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
// Couldn't find block -> not wrapping
|
||||
/*dstream<<"WARNING: Wrapping object not possible: "
|
||||
<<"could not find new block"
|
||||
<<"("<<pos_blocks_on_map.X
|
||||
<<","<<pos_blocks_on_map.Y
|
||||
<<","<<pos_blocks_on_map.Z
|
||||
<<")"<<std::endl;*/
|
||||
/*dstream<<"pos_f_on_oldblock=("
|
||||
<<pos_f_on_oldblock.X<<","
|
||||
<<pos_f_on_oldblock.Y<<","
|
||||
<<pos_f_on_oldblock.Z<<")"
|
||||
<<std::endl;*/
|
||||
return true;
|
||||
}
|
||||
|
||||
if(newblock == m_block)
|
||||
{
|
||||
dstream<<"WARNING: Wrapping object not possible: "
|
||||
"newblock == oldblock"<<std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Calculate position on new block
|
||||
v3f oldblock_pos_f_on_map = intToFloat(oldblock_pos_i_on_map);
|
||||
v3s16 newblock_pos_i_on_map = newblock->getPosRelative();
|
||||
v3f newblock_pos_f_on_map = intToFloat(newblock_pos_i_on_map);
|
||||
v3f pos_f_on_newblock = pos_f_on_oldblock
|
||||
- newblock_pos_f_on_map + oldblock_pos_f_on_map;
|
||||
|
||||
// Remove object from this block
|
||||
m_objects.remove(object->m_id);
|
||||
|
||||
// Add object to new block
|
||||
object->m_pos = pos_f_on_newblock;
|
||||
object->m_id = -1;
|
||||
object->m_block = NULL;
|
||||
newblock->addObject(object);
|
||||
|
||||
//dstream<<"NOTE: Wrapped object"<<std::endl;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
|
||||
core::array<DistanceSortedObject> &dest)
|
||||
{
|
||||
for(core::map<s16, MapBlockObject*>::Iterator
|
||||
i = m_objects.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlockObject *obj = i.getNode()->getValue();
|
||||
|
||||
f32 d = (obj->m_pos - origin).getLength();
|
||||
|
||||
if(d > max_d)
|
||||
continue;
|
||||
|
||||
DistanceSortedObject dso(obj, d);
|
||||
|
||||
dest.push_back(dso);
|
||||
}
|
||||
}
|
||||
|
||||
//END
|
Loading…
Add table
Add a link
Reference in a new issue