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src/mapblock.h
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src/mapblock.h
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#ifndef MAPBLOCK_HEADER
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#define MAPBLOCK_HEADER
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <exception>
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#include "debug.h"
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#include "common_irrlicht.h"
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#include "mapnode.h"
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#include "exceptions.h"
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#include "serialization.h"
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#include "constants.h"
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#include "mapblockobject.h"
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#define MAP_BLOCKSIZE 16
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// Named by looking towards z+
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enum{
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FACE_BACK=0,
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FACE_TOP,
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FACE_RIGHT,
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FACE_FRONT,
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FACE_BOTTOM,
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FACE_LEFT
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};
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struct FastFace
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{
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u8 material;
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video::S3DVertex vertices[4]; // Precalculated vertices
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};
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enum
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{
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NODECONTAINER_ID_MAPBLOCK,
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NODECONTAINER_ID_MAPSECTOR,
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NODECONTAINER_ID_MAP
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};
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class NodeContainer
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{
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public:
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virtual bool isValidPosition(v3s16 p) = 0;
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virtual MapNode getNode(v3s16 p) = 0;
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virtual void setNode(v3s16 p, MapNode & n) = 0;
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virtual u16 nodeContainerId() const = 0;
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};
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class MapBlock : public NodeContainer
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{
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private:
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NodeContainer *m_parent;
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// Position in blocks on parent
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v3s16 m_pos;
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/*
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If NULL, block is a dummy block.
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Dummy blocks are used for caching not-found-on-disk blocks.
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*/
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MapNode * data;
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/*
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- On the client, this is used for checking whether to
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recalculate the face cache. (Is it anymore?)
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- On the server, this is used for telling whether the
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block has been changed from the one on disk.
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*/
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bool changed;
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/*
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Used for some initial lighting stuff.
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At least /has been/ used. 8)
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*/
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bool is_underground;
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MapBlockObjectList m_objects;
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public:
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/*
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This used by Server's block creation stuff for not sending
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blocks that are waiting a lighting update.
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If true, the block needs some work by the one who set this
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to true.
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While true, nobody else should touch the block.
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*/
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//bool is_incomplete;
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scene::SMesh *mesh;
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JMutex mesh_mutex;
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MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false):
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m_parent(parent),
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m_pos(pos),
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changed(true),
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is_underground(false),
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m_objects(this)
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//is_incomplete(false)
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{
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data = NULL;
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if(dummy == false)
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reallocate();
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mesh_mutex.Init();
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mesh = NULL;
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}
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~MapBlock()
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{
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{
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JMutexAutoLock lock(mesh_mutex);
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if(mesh != NULL)
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{
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mesh->drop();
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mesh = NULL;
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}
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}
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if(data)
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delete[] data;
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}
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAPBLOCK;
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}
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NodeContainer * getParent()
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{
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return m_parent;
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}
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bool isDummy()
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{
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return (data == NULL);
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}
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void unDummify()
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{
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assert(isDummy());
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reallocate();
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}
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bool getChangedFlag()
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{
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return changed;
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}
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void resetChangedFlag()
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{
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changed = false;
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}
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void setChangedFlag()
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{
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changed = true;
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}
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v3s16 getPos()
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{
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return m_pos;
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}
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v3s16 getPosRelative()
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{
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return m_pos * MAP_BLOCKSIZE;
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}
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bool getIsUnderground()
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{
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return is_underground;
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}
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void setIsUnderground(bool a_is_underground)
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{
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is_underground = a_is_underground;
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setChangedFlag();
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}
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core::aabbox3d<s16> getBox()
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{
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return core::aabbox3d<s16>(getPosRelative(),
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getPosRelative()
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+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
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- v3s16(1,1,1));
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}
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void reallocate()
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{
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if(data != NULL)
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delete[] data;
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u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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data = new MapNode[l];
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for(u32 i=0; i<l; i++){
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data[i] = MapNode();
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}
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setChangedFlag();
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}
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bool isValidPosition(v3s16 p)
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{
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if(data == NULL)
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return false;
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return (p.X >= 0 && p.X < MAP_BLOCKSIZE
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&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
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&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
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}
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/*
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Regular MapNode get-setters
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*/
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MapNode getNode(s16 x, s16 y, s16 z)
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{
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if(data == NULL)
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throw InvalidPositionException();
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
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return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
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}
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MapNode getNode(v3s16 p)
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{
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return getNode(p.X, p.Y, p.Z);
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}
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void setNode(s16 x, s16 y, s16 z, MapNode & n)
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{
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if(data == NULL)
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throw InvalidPositionException();
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
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data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
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setChangedFlag();
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}
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void setNode(v3s16 p, MapNode & n)
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{
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setNode(p.X, p.Y, p.Z, n);
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}
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/*
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These functions consult the parent container if the position
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is not valid on this MapBlock.
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*/
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bool isValidPositionParent(v3s16 p);
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MapNode getNodeParent(v3s16 p);
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void setNodeParent(v3s16 p, MapNode & n);
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void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
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{
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for(u16 z=0; z<d; z++)
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for(u16 y=0; y<h; y++)
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for(u16 x=0; x<w; x++)
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setNode(x0+x, y0+y, z0+z, node);
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}
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static FastFace * makeFastFace(u8 material, u8 light, v3f p,
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v3f dir, v3f scale, v3f posRelative_f);
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u8 getFaceLight(v3s16 p, v3s16 face_dir);
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/*
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Gets node material from any place relative to block.
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Returns MATERIAL_AIR if doesn't exist.
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*/
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u8 getNodeMaterial(v3s16 p);
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/*
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startpos:
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translate_dir: unit vector with only one of x, y or z
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face_dir: unit vector with only one of x, y or z
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*/
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void updateFastFaceRow(v3s16 startpos,
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u16 length,
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v3s16 translate_dir,
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v3s16 face_dir,
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core::list<FastFace*> &dest);
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void updateMesh();
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bool propagateSunlight(core::map<v3s16, bool> & light_sources);
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// Doesn't write version by itself
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void serialize(std::ostream &os, u8 version);
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void deSerialize(std::istream &is, u8 version);
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void serializeObjects(std::ostream &os, u8 version)
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{
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m_objects.serialize(os, version);
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}
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// If smgr!=NULL, new objects are added to the scene
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void updateObjects(std::istream &is, u8 version,
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scene::ISceneManager *smgr)
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{
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m_objects.update(is, version, smgr);
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setChangedFlag();
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}
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void clearObjects()
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{
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m_objects.clear();
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setChangedFlag();
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}
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void addObject(MapBlockObject *object)
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throw(ContainerFullException, AlreadyExistsException)
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{
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m_objects.add(object);
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setChangedFlag();
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}
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void removeObject(s16 id)
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{
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m_objects.remove(id);
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setChangedFlag();
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}
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MapBlockObject * getObject(s16 id)
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{
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return m_objects.get(id);
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}
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JMutexAutoLock * getObjectLock()
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{
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return m_objects.getLock();
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}
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void stepObjects(float dtime, bool server)
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{
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m_objects.step(dtime, server);
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setChangedFlag();
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}
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/*void wrapObject(MapBlockObject *object)
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{
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m_objects.wrapObject(object);
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setChangedFlag();
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}*/
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// origin is relative to block
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void getObjects(v3f origin, f32 max_d,
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core::array<DistanceSortedObject> &dest)
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{
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m_objects.getObjects(origin, max_d, dest);
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}
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private:
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/*
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Used only internally, because changes can't be tracked
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*/
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MapNode & getNodeRef(s16 x, s16 y, s16 z)
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{
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
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if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
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return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
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}
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MapNode & getNodeRef(v3s16 &p)
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{
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return getNodeRef(p.X, p.Y, p.Z);
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}
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};
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inline bool blockpos_over_limit(v3s16 p)
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{
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return
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(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
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|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
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}
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/*
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Returns the position of the block where the node is located
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*/
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inline v3s16 getNodeBlockPos(v3s16 p)
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{
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return getContainerPos(p, MAP_BLOCKSIZE);
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}
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inline v2s16 getNodeSectorPos(v2s16 p)
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{
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return getContainerPos(p, MAP_BLOCKSIZE);
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}
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inline s16 getNodeBlockY(s16 y)
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{
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return getContainerPos(y, MAP_BLOCKSIZE);
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}
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#endif
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