mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Initial files
This commit is contained in:
commit
4e249fb3fb
71 changed files with 22664 additions and 0 deletions
430
src/map.h
Normal file
430
src/map.h
Normal file
|
@ -0,0 +1,430 @@
|
|||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef MAP_HEADER
|
||||
#define MAP_HEADER
|
||||
|
||||
#include <jmutex.h>
|
||||
#include <jthread.h>
|
||||
#include <iostream>
|
||||
#include <malloc.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#define sleep_s(x) Sleep((x*1000))
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define sleep_s(x) sleep(x)
|
||||
#endif
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "heightmap.h"
|
||||
#include "loadstatus.h"
|
||||
#include "mapnode.h"
|
||||
#include "mapblock.h"
|
||||
#include "mapsector.h"
|
||||
#include "constants.h"
|
||||
|
||||
class InvalidFilenameException : public BaseException
|
||||
{
|
||||
public:
|
||||
InvalidFilenameException(const char *s):
|
||||
BaseException(s)
|
||||
{}
|
||||
};
|
||||
|
||||
#define MAPTYPE_BASE 0
|
||||
#define MAPTYPE_SERVER 1
|
||||
#define MAPTYPE_CLIENT 2
|
||||
|
||||
class Map : public NodeContainer, public Heightmappish
|
||||
{
|
||||
protected:
|
||||
|
||||
std::ostream &m_dout;
|
||||
|
||||
core::map<v2s16, MapSector*> m_sectors;
|
||||
JMutex m_sector_mutex;
|
||||
|
||||
v3f m_camera_position;
|
||||
v3f m_camera_direction;
|
||||
JMutex m_camera_mutex;
|
||||
|
||||
// Be sure to set this to NULL when the cached sector is deleted
|
||||
MapSector *m_sector_cache;
|
||||
v2s16 m_sector_cache_p;
|
||||
|
||||
WrapperHeightmap m_hwrapper;
|
||||
|
||||
public:
|
||||
|
||||
v3s16 drawoffset; // for drawbox()
|
||||
|
||||
Map(std::ostream &dout);
|
||||
virtual ~Map();
|
||||
|
||||
virtual u16 nodeContainerId() const
|
||||
{
|
||||
return NODECONTAINER_ID_MAP;
|
||||
}
|
||||
|
||||
virtual s32 mapType() const
|
||||
{
|
||||
return MAPTYPE_BASE;
|
||||
}
|
||||
|
||||
void updateCamera(v3f pos, v3f dir)
|
||||
{
|
||||
JMutexAutoLock lock(m_camera_mutex);
|
||||
m_camera_position = pos;
|
||||
m_camera_direction = dir;
|
||||
}
|
||||
|
||||
/*void StartUpdater()
|
||||
{
|
||||
updater.Start();
|
||||
}
|
||||
|
||||
void StopUpdater()
|
||||
{
|
||||
updater.setRun(false);
|
||||
while(updater.IsRunning())
|
||||
sleep_s(1);
|
||||
}
|
||||
|
||||
bool UpdaterIsRunning()
|
||||
{
|
||||
return updater.IsRunning();
|
||||
}*/
|
||||
|
||||
static core::aabbox3d<f32> getNodeBox(v3s16 p)
|
||||
{
|
||||
return core::aabbox3d<f32>(
|
||||
(float)p.X * BS - 0.5*BS,
|
||||
(float)p.Y * BS - 0.5*BS,
|
||||
(float)p.Z * BS - 0.5*BS,
|
||||
(float)p.X * BS + 0.5*BS,
|
||||
(float)p.Y * BS + 0.5*BS,
|
||||
(float)p.Z * BS + 0.5*BS
|
||||
);
|
||||
}
|
||||
|
||||
//bool sectorExists(v2s16 p);
|
||||
MapSector * getSectorNoGenerate(v2s16 p2d);
|
||||
/*
|
||||
This is overloaded by ClientMap and ServerMap to allow
|
||||
their differing fetch methods.
|
||||
*/
|
||||
virtual MapSector * emergeSector(v2s16 p) = 0;
|
||||
|
||||
// Returns InvalidPositionException if not found
|
||||
MapBlock * getBlockNoCreate(v3s16 p);
|
||||
//virtual MapBlock * getBlock(v3s16 p, bool generate=true);
|
||||
|
||||
// Returns InvalidPositionException if not found
|
||||
f32 getGroundHeight(v2s16 p, bool generate=false);
|
||||
void setGroundHeight(v2s16 p, f32 y, bool generate=false);
|
||||
|
||||
// Returns InvalidPositionException if not found
|
||||
bool isNodeUnderground(v3s16 p);
|
||||
|
||||
// virtual from NodeContainer
|
||||
bool isValidPosition(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock *blockref;
|
||||
try{
|
||||
blockref = getBlockNoCreate(blockpos);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
/*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
bool is_valid = blockref->isValidPosition(relpos);
|
||||
return is_valid;*/
|
||||
}
|
||||
|
||||
// virtual from NodeContainer
|
||||
MapNode getNode(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
return blockref->getNode(relpos);
|
||||
}
|
||||
|
||||
// virtual from NodeContainer
|
||||
void setNode(v3s16 p, MapNode & n)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
blockref->setNode(relpos, n);
|
||||
}
|
||||
|
||||
/*MapNode getNodeGenerate(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlock(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
return blockref->getNode(relpos);
|
||||
}*/
|
||||
|
||||
/*void setNodeGenerate(v3s16 p, MapNode & n)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlock(blockpos);
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
blockref->setNode(relpos, n);
|
||||
}*/
|
||||
|
||||
void unspreadLight(core::map<v3s16, u8> & from_nodes,
|
||||
core::map<v3s16, bool> & light_sources,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
void unLightNeighbors(v3s16 pos, u8 lightwas,
|
||||
core::map<v3s16, bool> & light_sources,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
void spreadLight(core::map<v3s16, bool> & from_nodes,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
void lightNeighbors(v3s16 pos,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
v3s16 getBrightestNeighbour(v3s16 p);
|
||||
|
||||
s16 propagateSunlight(v3s16 start,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
||||
core::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
/*
|
||||
These handle lighting but not faces.
|
||||
*/
|
||||
void addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks);
|
||||
void removeNodeAndUpdate(v3s16 p,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks);
|
||||
|
||||
/*
|
||||
Updates the faces of the given block and blocks on the
|
||||
leading edge.
|
||||
*/
|
||||
void updateMeshes(v3s16 blockpos);
|
||||
|
||||
//core::aabbox3d<s16> getDisplayedBlockArea();
|
||||
|
||||
//bool updateChangedVisibleArea();
|
||||
|
||||
virtual void save(bool only_changed){assert(0);};
|
||||
|
||||
/*
|
||||
Updates usage timers
|
||||
*/
|
||||
void timerUpdate(float dtime);
|
||||
|
||||
// Takes cache into account
|
||||
// sector mutex should be locked when calling
|
||||
void deleteSectors(core::list<v2s16> &list, bool only_blocks);
|
||||
|
||||
// Returns count of deleted sectors
|
||||
u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
|
||||
core::list<v3s16> *deleted_blocks=NULL);
|
||||
|
||||
// For debug printing
|
||||
virtual void PrintInfo(std::ostream &out);
|
||||
};
|
||||
|
||||
struct MapgenParams
|
||||
{
|
||||
MapgenParams()
|
||||
{
|
||||
heightmap_blocksize = 64;
|
||||
height_randmax = "constant 70.0";
|
||||
height_randfactor = "constant 0.6";
|
||||
height_base = "linear 0 80 0";
|
||||
plants_amount = "1.0";
|
||||
}
|
||||
s16 heightmap_blocksize;
|
||||
std::string height_randmax;
|
||||
std::string height_randfactor;
|
||||
std::string height_base;
|
||||
std::string plants_amount;
|
||||
};
|
||||
|
||||
class ServerMap : public Map
|
||||
{
|
||||
public:
|
||||
/*
|
||||
savedir: directory to which map data should be saved
|
||||
*/
|
||||
ServerMap(std::string savedir, MapgenParams params);
|
||||
~ServerMap();
|
||||
|
||||
s32 mapType() const
|
||||
{
|
||||
return MAPTYPE_SERVER;
|
||||
}
|
||||
|
||||
/*
|
||||
Forcefully get a sector from somewhere
|
||||
*/
|
||||
MapSector * emergeSector(v2s16 p);
|
||||
/*
|
||||
Forcefully get a block from somewhere.
|
||||
|
||||
Exceptions:
|
||||
- InvalidPositionException: possible if only_from_disk==true
|
||||
|
||||
changed_blocks:
|
||||
- All already existing blocks that were modified are added.
|
||||
- If found on disk, nothing will be added.
|
||||
- If generated, the new block will not be included.
|
||||
|
||||
lighting_invalidated_blocks:
|
||||
- All blocks that have heavy-to-calculate lighting changes
|
||||
are added.
|
||||
- updateLighting() should be called for these.
|
||||
|
||||
- A block that is in changed_blocks may not be in
|
||||
lighting_invalidated_blocks.
|
||||
*/
|
||||
MapBlock * emergeBlock(
|
||||
v3s16 p,
|
||||
bool only_from_disk,
|
||||
core::map<v3s16, MapBlock*> &changed_blocks,
|
||||
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
||||
);
|
||||
|
||||
void createDir(std::string path);
|
||||
void createSaveDir();
|
||||
// returns something like "xxxxxxxx"
|
||||
std::string getSectorSubDir(v2s16 pos);
|
||||
// returns something like "map/sectors/xxxxxxxx"
|
||||
std::string getSectorDir(v2s16 pos);
|
||||
std::string createSectorDir(v2s16 pos);
|
||||
// dirname: final directory name
|
||||
v2s16 getSectorPos(std::string dirname);
|
||||
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
|
||||
|
||||
void save(bool only_changed);
|
||||
void loadAll();
|
||||
|
||||
void saveMasterHeightmap();
|
||||
void loadMasterHeightmap();
|
||||
|
||||
// The sector mutex should be locked when calling most of these
|
||||
|
||||
// This only saves sector-specific data such as the heightmap
|
||||
// (no MapBlocks)
|
||||
void saveSectorMeta(ServerMapSector *sector);
|
||||
MapSector* loadSectorMeta(std::string dirname);
|
||||
|
||||
// Full load of a sector including all blocks.
|
||||
// returns true on success, false on failure.
|
||||
bool loadSectorFull(v2s16 p2d);
|
||||
// If sector is not found in memory, try to load it from disk.
|
||||
// Returns true if sector now resides in memory
|
||||
//bool deFlushSector(v2s16 p2d);
|
||||
|
||||
void saveBlock(MapBlock *block);
|
||||
// This will generate a sector with getSector if not found.
|
||||
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
|
||||
|
||||
// Gets from master heightmap
|
||||
void getSectorCorners(v2s16 p2d, s16 *corners);
|
||||
|
||||
// For debug printing
|
||||
virtual void PrintInfo(std::ostream &out);
|
||||
|
||||
private:
|
||||
UnlimitedHeightmap *m_heightmap;
|
||||
std::string m_savedir;
|
||||
bool m_map_saving_enabled;
|
||||
};
|
||||
|
||||
class Client;
|
||||
|
||||
class ClientMap : public Map, public scene::ISceneNode
|
||||
{
|
||||
public:
|
||||
ClientMap(
|
||||
Client *client,
|
||||
video::SMaterial *materials,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
s32 id
|
||||
);
|
||||
|
||||
~ClientMap();
|
||||
|
||||
s32 mapType() const
|
||||
{
|
||||
return MAPTYPE_CLIENT;
|
||||
}
|
||||
|
||||
/*
|
||||
Forcefully get a sector from somewhere
|
||||
*/
|
||||
MapSector * emergeSector(v2s16 p);
|
||||
|
||||
void deSerializeSector(v2s16 p2d, std::istream &is);
|
||||
|
||||
/*
|
||||
ISceneNode methods
|
||||
*/
|
||||
|
||||
virtual void OnRegisterSceneNode()
|
||||
{
|
||||
if(IsVisible)
|
||||
{
|
||||
//SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
|
||||
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
||||
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
||||
}
|
||||
|
||||
ISceneNode::OnRegisterSceneNode();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
||||
renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass());
|
||||
}
|
||||
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const
|
||||
{
|
||||
return m_box;
|
||||
}
|
||||
|
||||
void renderMap(video::IVideoDriver* driver,
|
||||
video::SMaterial *materials, s32 pass);
|
||||
|
||||
// Update master heightmap mesh
|
||||
void updateMesh();
|
||||
|
||||
// For debug printing
|
||||
virtual void PrintInfo(std::ostream &out);
|
||||
|
||||
private:
|
||||
Client *m_client;
|
||||
|
||||
video::SMaterial *m_materials;
|
||||
|
||||
core::aabbox3d<f32> m_box;
|
||||
|
||||
// This is the master heightmap mesh
|
||||
scene::SMesh *mesh;
|
||||
JMutex mesh_mutex;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue