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src/constants.h
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72
src/constants.h
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#ifndef CONSTANTS_HEADER
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#define CONSTANTS_HEADER
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#define DEBUGFILE "debug.txt"
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// Define for simulating the quirks of sending through internet
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// WARNING: This disables unit testing of socket and connection
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#define INTERNET_SIMULATOR 0
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#define CONNECTION_TIMEOUT 30
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#define RESEND_TIMEOUT_MIN 0.333
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#define RESEND_TIMEOUT_MAX 3.0
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// resend_timeout = avg_rtt * this
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#define RESEND_TIMEOUT_FACTOR 4
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#define PI 3.14159
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#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
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#define SERVER_MAP_SAVE_INTERVAL (60)
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//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
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//#define SERVER_MAP_SAVE_INTERVAL (5)
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#define FOV_ANGLE (PI/2.5)
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// The absolute working limit is (2^15 - viewing_range).
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#define MAP_GENERATION_LIMIT (31000)
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//#define MAX_SIMULTANEOUS_BLOCK_SENDS 7
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//#define MAX_SIMULTANEOUS_BLOCK_SENDS 3
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#define MAX_SIMULTANEOUS_BLOCK_SENDS 2
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//#define MAX_SIMULTANEOUS_BLOCK_SENDS 1
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#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
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#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1
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// Viewing range stuff
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#define FPS_DEFAULT_WANTED 30
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#define FPS_DEFAULT_MAX 60
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#define FORCEDFETCH_RANGE 80
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#define HEIGHTMAP_RANGE_NODES 300
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// The freetime ratio is dynamically kept high enough to make this
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// dtime jitter possible
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// Allow 50% = 0.1
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/*#define DTIME_JITTER_MAX_FRACTION 0.5
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#define FREETIME_RATIO_MIN 0.05
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#define FREETIME_RATIO_MAX 0.4*/
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//#define FREETIME_RATIO 0.2
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#define FREETIME_RATIO 0.15
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#define SECTOR_HEIGHTMAP_SPLIT 2
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#define PLAYER_INVENTORY_SIZE (8*4)
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#define SIGN_TEXT_MAX_LENGTH 50
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#define ACTIVE_OBJECT_D_BLOCKS 2
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#define CATCH_UNJANDLED_EXCEPTIONS 1
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#endif
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