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272
src/client.h
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272
src/client.h
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#ifndef CLIENT_HEADER
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#define CLIENT_HEADER
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#include "connection.h"
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#include "environment.h"
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#include "common_irrlicht.h"
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#include "jmutex.h"
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#include <ostream>
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class ClientNotReadyException : public BaseException
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{
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public:
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ClientNotReadyException(const char *s):
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BaseException(s)
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{}
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};
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class Client;
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class ClientUpdateThread : public JThread
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{
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bool run;
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JMutex run_mutex;
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Client *m_client;
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public:
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ClientUpdateThread(Client *client) : JThread(), run(true), m_client(client)
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{
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run_mutex.Init();
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}
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void * Thread();
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bool getRun()
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{
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run_mutex.Lock();
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bool run_cached = run;
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run_mutex.Unlock();
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return run_cached;
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}
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void setRun(bool a_run)
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{
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run_mutex.Lock();
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run = a_run;
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run_mutex.Unlock();
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}
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};
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struct IncomingPacket
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{
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IncomingPacket()
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{
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m_data = NULL;
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m_datalen = 0;
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m_refcount = NULL;
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}
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IncomingPacket(const IncomingPacket &a)
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{
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m_data = a.m_data;
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m_datalen = a.m_datalen;
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m_refcount = a.m_refcount;
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if(m_refcount != NULL)
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(*m_refcount)++;
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}
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IncomingPacket(u8 *data, u32 datalen)
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{
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m_data = new u8[datalen];
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memcpy(m_data, data, datalen);
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m_datalen = datalen;
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m_refcount = new s32(1);
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}
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~IncomingPacket()
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{
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if(m_refcount != NULL){
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assert(*m_refcount > 0);
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(*m_refcount)--;
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if(*m_refcount == 0){
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if(m_data != NULL)
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delete[] m_data;
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}
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}
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}
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/*IncomingPacket & operator=(IncomingPacket a)
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{
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m_data = a.m_data;
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m_datalen = a.m_datalen;
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m_refcount = a.m_refcount;
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(*m_refcount)++;
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return *this;
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}*/
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u8 *m_data;
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u32 m_datalen;
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s32 *m_refcount;
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};
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class LazyMeshUpdater
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{
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public:
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LazyMeshUpdater(Environment *env)
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{
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m_env = env;
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}
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~LazyMeshUpdater()
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{
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/*
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TODO: This could be optimized. It will currently
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double-update some blocks.
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*/
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for(core::map<v3s16, bool>::Iterator
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i = m_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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m_env->getMap().updateMeshes(p);
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}
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m_blocks.clear();
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}
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void add(v3s16 p)
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{
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m_blocks.insert(p, true);
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}
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private:
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Environment *m_env;
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core::map<v3s16, bool> m_blocks;
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};
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class Client : public con::PeerHandler
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{
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public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Client(IrrlichtDevice *device, video::SMaterial *materials,
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float delete_unused_sectors_timeout,
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const char *playername);
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~Client();
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/*
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The name of the local player should already be set when
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calling this, as it is sent in the initialization.
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*/
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void connect(Address address);
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/*
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returns true when
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m_con.Connected() == true
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AND m_server_ser_ver != SER_FMT_VER_INVALID
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throws con::PeerNotFoundException if connection has been deleted,
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eg. timed out.
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*/
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bool connectedAndInitialized();
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/*
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Stuff that references the environment is valid only as
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long as this is not called. (eg. Players)
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If this throws a PeerNotFoundException, the connection has
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timed out.
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*/
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void step(float dtime);
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// Called from updater thread
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// Returns dtime
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float asyncStep();
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void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
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// Returns true if something was received
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bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
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bool AsyncProcessData();
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void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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//TODO: Remove
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bool isFetchingBlocks();
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// Pops out a packet from the packet queue
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IncomingPacket getPacket();
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/*void removeNode(v3s16 nodepos);
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void addNodeFromInventory(v3s16 nodepos, u16 i);*/
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void clickGround(u8 button, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
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void release(u8 button);
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void sendSignText(v3s16 blockpos, s16 id, std::string text);
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void updateCamera(v3f pos, v3f dir);
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// Returns InvalidPositionException if not found
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MapNode getNode(v3s16 p);
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// Returns InvalidPositionException if not found
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//f32 getGroundHeight(v2s16 p);
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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// Note: The players should not be exposed outside
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// Return value is valid until client is destroyed
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//Player * getLocalPlayer();
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// Return value is valid until step()
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//core::list<Player*> getPlayers();
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v3f getPlayerPosition();
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void setPlayerControl(PlayerControl &control);
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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// TODO: Functions for sending inventory editing commands to
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// server
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// Gets closest object pointed by the shootline
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// Returns NULL if not found
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MapBlockObject * getSelectedObject(
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f32 max_d,
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v3f from_pos_f_on_map,
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core::line3d<f32> shootline_on_map
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);
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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private:
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// Virtual methods from con::PeerHandler
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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void ReceiveAll();
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void Receive();
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void sendPlayerPos();
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// This sends the player's current name etc to the server
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void sendPlayerInfo();
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ClientUpdateThread m_thread;
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// NOTE: If connection and environment are both to be locked,
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// environment shall be locked first.
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Environment m_env;
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JMutex m_env_mutex;
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con::Connection m_con;
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JMutex m_con_mutex;
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/*core::map<v3s16, float> m_fetchblock_history;
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JMutex m_fetchblock_mutex;*/
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core::list<IncomingPacket> m_incoming_queue;
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JMutex m_incoming_queue_mutex;
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IrrlichtDevice *m_device;
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v3f camera_position;
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v3f camera_direction;
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// Server serialization version
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u8 m_server_ser_ver;
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float m_step_dtime;
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JMutex m_step_dtime_mutex;
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float m_delete_unused_sectors_timeout;
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// This is behind m_env_mutex.
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bool m_inventory_updated;
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core::map<v3s16, bool> m_active_blocks;
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};
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#endif
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