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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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commit
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153 changed files with 3725 additions and 3625 deletions
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@ -18,11 +18,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "string.h"
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#include "pointer.h"
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#include "../sha1.h"
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#include "../base64.h"
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#include "../porting.h"
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std::wstring narrow_to_wide(const std::string& mbs)
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{
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size_t wcl = mbs.size();
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Buffer<wchar_t> wcs(wcl+1);
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size_t l = mbstowcs(*wcs, mbs.c_str(), wcl);
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if(l == (size_t)(-1))
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return L"<invalid multibyte string>";
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wcs[l] = 0;
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return *wcs;
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}
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std::string wide_to_narrow(const std::wstring& wcs)
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{
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size_t mbl = wcs.size()*4;
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SharedBuffer<char> mbs(mbl+1);
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size_t l = wcstombs(*mbs, wcs.c_str(), mbl);
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if(l == (size_t)(-1))
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mbs[0] = 0;
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else
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mbs[l] = 0;
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return *mbs;
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}
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// Get an sha-1 hash of the player's name combined with
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// the password entered. That's what the server uses as
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// their password. (Exception : if the password field is
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