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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -18,11 +18,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "string.h"
#include "pointer.h"
#include "../sha1.h"
#include "../base64.h"
#include "../porting.h"
std::wstring narrow_to_wide(const std::string& mbs)
{
size_t wcl = mbs.size();
Buffer<wchar_t> wcs(wcl+1);
size_t l = mbstowcs(*wcs, mbs.c_str(), wcl);
if(l == (size_t)(-1))
return L"<invalid multibyte string>";
wcs[l] = 0;
return *wcs;
}
std::string wide_to_narrow(const std::wstring& wcs)
{
size_t mbl = wcs.size()*4;
SharedBuffer<char> mbs(mbl+1);
size_t l = wcstombs(*mbs, wcs.c_str(), mbl);
if(l == (size_t)(-1))
mbs[0] = 0;
else
mbs[l] = 0;
return *mbs;
}
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
// their password. (Exception : if the password field is