1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -21,37 +21,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SERVER_HEADER
#include "connection.h"
#include "environment.h"
#include "irrlichttypes_bloated.h"
#include <string>
#include "porting.h"
#include "irr_v3d.h"
#include "map.h"
#include "inventory.h"
#include "ban.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "sound.h"
#include "util/thread.h"
#include "util/string.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include <list> // Needed for rollbackRevertActions()
#include <algorithm>
#include "util/numeric.h"
#include "util/thread.h"
#include <string>
#include <list>
#include <map>
#include <vector>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
class BanManager;
class EventManager;
class Inventory;
class Player;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
//struct HudElement; ?????????
class ScriptApi;
class GameScripting;
class ServerEnvironment;
struct SimpleSoundSpec;
class ServerError : public std::exception
@ -128,33 +128,7 @@ private:
};
class Server;
class ServerThread : public SimpleThread
{
Server *m_server;
public:
ServerThread(Server *server):
SimpleThread(),
m_server(server)
{
}
void * Thread();
};
struct PlayerInfo
{
u16 id;
char name[PLAYERNAME_SIZE];
v3f position;
Address address;
float avg_rtt;
PlayerInfo();
void PrintLine(std::ostream *s);
};
class ServerThread;
/*
Used for queueing and sorting block transfers in containers
@ -362,8 +336,7 @@ private:
};
class Server : public con::PeerHandler, public MapEventReceiver,
public InventoryManager, public IGameDef,
public IBackgroundBlockEmerger
public InventoryManager, public IGameDef
{
public:
/*
@ -372,7 +345,6 @@ public:
Server(
const std::string &path_world,
const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
);
@ -387,14 +359,8 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
//std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called
void setTimeOfDay(u32 time)
{
m_env->setTimeOfDay(time);
m_time_of_day_send_timer = 0;
}
void setTimeOfDay(u32 time);
bool getShutdownRequested()
{
@ -433,25 +399,9 @@ public:
void reportPrivsModified(const std::string &name=""); // ""=all
void reportInventoryFormspecModified(const std::string &name);
// Saves g_settings to configpath given at initialization
void saveConfig();
void setIpBanned(const std::string &ip, const std::string &name)
{
m_banmanager.add(ip, name);
return;
}
void unsetIpBanned(const std::string &ip_or_name)
{
m_banmanager.remove(ip_or_name);
return;
}
std::string getBanDescription(const std::string &ip_or_name)
{
return m_banmanager.getBanDescription(ip_or_name);
}
void setIpBanned(const std::string &ip, const std::string &name);
void unsetIpBanned(const std::string &ip_or_name);
std::string getBanDescription(const std::string &ip_or_name);
Address getPeerAddress(u16 peer_id)
{
@ -490,13 +440,11 @@ public:
void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using scriptapi
ScriptApi *getScriptIface(){ return m_script; }
GameScripting *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
@ -581,6 +529,7 @@ private:
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
@ -677,22 +626,8 @@ private:
RemoteClient* getClientNoEx(u16 peer_id);
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
return "[id="+itos(peer_id)+"]";
return player->getName();
}
// When called, environment mutex should be locked
PlayerSAO* getPlayerSAO(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
return NULL;
return player->getPlayerSAO();
}
std::string getPlayerName(u16 peer_id);
PlayerSAO* getPlayerSAO(u16 peer_id);
/*
Get a player from memory or creates one.
@ -714,8 +649,6 @@ private:
// World directory
std::string m_path_world;
// Path to user's configuration file ("" = no configuration file)
std::string m_path_config;
// Subgame specification
SubgameSpec m_gamespec;
// If true, do not allow multiple players and hide some multiplayer
@ -750,7 +683,7 @@ private:
u16 m_clients_number; //for announcing masterserver
// Ban checking
BanManager m_banmanager;
BanManager *m_banmanager;
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
@ -762,7 +695,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
ScriptApi *m_script;
GameScripting *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;
@ -789,7 +722,7 @@ private:
JMutex m_step_dtime_mutex;
// The server mainly operates in this thread
ServerThread m_thread;
ServerThread *m_thread;
/*
Time related stuff