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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
65
src/script/scripting_mainmenu.cpp
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65
src/script/scripting_mainmenu.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scripting_mainmenu.h"
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#include "log.h"
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#include "filesys.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_base.h"
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_util.h"
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extern "C" {
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#include "lualib.h"
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}
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MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
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{
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setGuiEngine(guiengine);
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//TODO add security
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luaL_openlibs(getStack());
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SCRIPTAPI_PRECHECKHEADER
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_newtable(L);
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lua_setglobal(L, "gamedata");
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lua_newtable(L);
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lua_setglobal(L, "engine");
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// Initialize our lua_api modules
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lua_getglobal(L, "engine");
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int top = lua_gettop(L);
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InitializeModApi(L, top);
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lua_pop(L, 1);
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infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
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}
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void MainMenuScripting::InitializeModApi(lua_State *L, int top)
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{
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// Initialize mod api modules
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ModApiMainMenu::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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}
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