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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,19 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include "map.h"
#include <map>
class Map;
class MapBlock;
class ManualMapVoxelManipulator;
/*
VoxelManip
*/
class LuaVoxelManip
{
class LuaVoxelManip : public ModApiBase {
private:
ManualMapVoxelManipulator *vm;
std::map<v3s16, MapBlock *> modified_blocks;
@ -67,4 +66,4 @@ public:
static void Register(lua_State *L);
};
#endif // L_VMANIP_H_
#endif /* L_VMANIP_H_ */