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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -18,16 +18,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "lua_api/l_base.h"
#include "lua_api/l_vmanip.h"
///////
#include "cpp_api/scriptapi.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "server.h"
#include "emerge.h"
#include "common/c_internal.h"
#include "environment.h"
#include "map.h"
#include "server.h"
#include "mapgen.h"
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
@ -111,9 +109,13 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
Environment *env = getEnv(L);
if (!env)
return 0;
Map *map = &(env->getMap());
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
ManualMapVoxelManipulator *vm = o->vm;
Mapgen mg;
@ -134,8 +136,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
if (!o->is_mapgen_vm)
return 0;
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm;
Mapgen mg;
@ -182,13 +184,18 @@ int LuaVoxelManip::l_update_map(lua_State *L)
if (o->is_mapgen_vm)
return 0;
Environment *env = getEnv(L);
if (!env)
return 0;
Map *map = &(env->getMap());
// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
lighting_mblocks.insert(mblocks->begin(), mblocks->end());
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
map->updateLighting(lighting_mblocks, *mblocks);
MapEditEvent event;
@ -228,7 +235,7 @@ int LuaVoxelManip::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Environment *env = get_scriptapi(L)->getEnv();
Environment *env = getEnv(L);
if (!env)
return 0;
@ -278,7 +285,7 @@ void LuaVoxelManip::Register(lua_State *L)
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Can be created from Lua (VoxelManip()
// Can be created from Lua (VoxelManip())
lua_register(L, className, create_object);
}
@ -294,5 +301,3 @@ const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, set_lighting),
{0,0}
};
REGISTER_LUA_REF(LuaVoxelManip);