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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
76
src/script/lua_api/l_util.h
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76
src/script/lua_api/l_util.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_UTIL_H_
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#define L_UTIL_H_
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#include "lua_api/l_base.h"
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class ModApiUtil : public ModApiBase {
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private:
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/*
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NOTE:
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The functions in this module are available through
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minetest.<function> in the in-game API as well as
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engine.<function> in the mainmenu API
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All functions that don't require either a Server or
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GUIEngine instance should be in here.
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*/
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// debug(text)
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// Writes a line to dstream
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static int l_debug(lua_State *L);
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to infostream.
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// The two-argument version accept a log level: error, action, info, or verbose.
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static int l_log(lua_State *L);
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// setting_set(name, value)
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static int l_setting_set(lua_State *L);
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// setting_get(name)
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static int l_setting_get(lua_State *L);
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// setting_setbool(name, value)
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static int l_setting_setbool(lua_State *L);
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// setting_getbool(name)
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static int l_setting_getbool(lua_State *L);
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// setting_save()
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static int l_setting_save(lua_State *L);
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// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
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static int l_get_dig_params(lua_State *L);
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
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static int l_get_hit_params(lua_State *L);
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// get_password_hash(name, raw_password)
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static int l_get_password_hash(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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#endif /* L_UTIL_H_ */
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