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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
90
src/script/lua_api/l_server.h
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90
src/script/lua_api/l_server.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_SERVER_H_
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#define L_SERVER_H_
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#include "lua_api/l_base.h"
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class ModApiServer : public ModApiBase {
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private:
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// request_shutdown()
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static int l_request_shutdown(lua_State *L);
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// get_server_status()
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static int l_get_server_status(lua_State *L);
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// get_worldpath()
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static int l_get_worldpath(lua_State *L);
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// is_singleplayer()
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static int l_is_singleplayer(lua_State *L);
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// get_current_modname()
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static int l_get_current_modname(lua_State *L);
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// get_modpath(modname)
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static int l_get_modpath(lua_State *L);
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// get_modnames()
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// the returned list is sorted alphabetically for you
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static int l_get_modnames(lua_State *L);
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L);
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// chat_send_player(name, text)
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static int l_chat_send_player(lua_State *L);
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// show_formspec(playername,formname,formspec)
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static int l_show_formspec(lua_State *L);
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L);
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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// get_player_ip()
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static int l_get_player_ip(lua_State *L);
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// get_ban_list()
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static int l_get_ban_list(lua_State *L);
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// get_ban_description()
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static int l_get_ban_description(lua_State *L);
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// ban_player()
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static int l_ban_player(lua_State *L);
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// unban_player_or_ip()
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static int l_unban_player_or_ip(lua_State *L);
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// notify_authentication_modified(name)
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static int l_notify_authentication_modified(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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#endif /* L_SERVER_H_ */
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