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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
347
src/script/lua_api/l_server.cpp
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347
src/script/lua_api/l_server.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_server.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "environment.h"
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#include "player.h"
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// request_shutdown()
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int ModApiServer::l_request_shutdown(lua_State *L)
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{
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getServer(L)->requestShutdown();
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return 0;
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}
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// get_server_status()
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int ModApiServer::l_get_server_status(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
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return 1;
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}
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// chat_send_all(text)
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int ModApiServer::l_chat_send_all(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *text = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayers(narrow_to_wide(text));
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return 0;
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}
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// chat_send_player(name, text, prepend)
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int ModApiServer::l_chat_send_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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const char *text = luaL_checkstring(L, 2);
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bool prepend = true;
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if (lua_isboolean(L, 3))
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prepend = lua_toboolean(L, 3);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayer(name, narrow_to_wide(text), prepend);
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return 0;
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}
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// get_player_privs(name, text)
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int ModApiServer::l_get_player_privs(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Do it
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lua_newtable(L);
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for(std::set<std::string>::const_iterator
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i = privs_s.begin(); i != privs_s.end(); i++){
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lua_pushboolean(L, true);
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lua_setfield(L, table, i->c_str());
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}
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lua_pushvalue(L, table);
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return 1;
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}
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// get_player_ip()
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int ModApiServer::l_get_player_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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lua_pushnil(L); // no such player
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return 1;
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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lua_pushstring(L, ip_str.c_str());
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return 1;
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushnil(L); // error
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return 1;
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}
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}
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// get_ban_list()
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int ModApiServer::l_get_ban_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
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return 1;
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}
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// get_ban_description()
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int ModApiServer::l_get_ban_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
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return 1;
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}
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// ban_player()
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int ModApiServer::l_ban_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * name = luaL_checkstring(L, 1);
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Player *player = getEnv(L)->getPlayer(name);
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if(player == NULL)
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{
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lua_pushboolean(L, false); // no such player
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return 1;
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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getServer(L)->setIpBanned(ip_str, name);
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushboolean(L, false); // error
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return 1;
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// unban_player_or_ip()
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int ModApiServer::l_unban_player_or_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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getServer(L)->unsetIpBanned(ip_or_name);
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lua_pushboolean(L, true);
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return 1;
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}
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// show_formspec(playername,formname,formspec)
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int ModApiServer::l_show_formspec(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *playername = luaL_checkstring(L, 1);
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const char *formname = luaL_checkstring(L, 2);
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const char *formspec = luaL_checkstring(L, 3);
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if(getServer(L)->showFormspec(playername,formspec,formname))
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{
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lua_pushboolean(L, true);
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}else{
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lua_pushboolean(L, false);
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}
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return 1;
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}
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// get_current_modname()
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int ModApiServer::l_get_current_modname(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
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return 1;
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}
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// get_modpath(modname)
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int ModApiServer::l_get_modpath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string modname = luaL_checkstring(L, 1);
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// Do it
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if(modname == "__builtin"){
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std::string path = getServer(L)->getBuiltinLuaPath();
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lua_pushstring(L, path.c_str());
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return 1;
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}
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const ModSpec *mod = getServer(L)->getModSpec(modname);
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if(!mod){
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lua_pushnil(L);
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return 1;
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}
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lua_pushstring(L, mod->path.c_str());
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return 1;
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}
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// get_modnames()
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// the returned list is sorted alphabetically for you
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int ModApiServer::l_get_modnames(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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// Get a list of mods
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std::list<std::string> mods_unsorted, mods_sorted;
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getServer(L)->getModNames(mods_unsorted);
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// Take unsorted items from mods_unsorted and sort them into
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// mods_sorted; not great performance but the number of mods on a
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// server will likely be small.
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for(std::list<std::string>::iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); ++i)
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{
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bool added = false;
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for(std::list<std::string>::iterator x = mods_sorted.begin();
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x != mods_sorted.end(); ++x)
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{
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// I doubt anybody using Minetest will be using
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// anything not ASCII based :)
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if((*i).compare(*x) <= 0)
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{
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mods_sorted.insert(x, *i);
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added = true;
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break;
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}
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}
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if(!added)
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mods_sorted.push_back(*i);
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}
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// Get the table insertion function from Lua.
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int insertion_func = lua_gettop(L);
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// Package them up for Lua
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lua_newtable(L);
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int new_table = lua_gettop(L);
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std::list<std::string>::iterator i = mods_sorted.begin();
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while(i != mods_sorted.end())
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{
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lua_pushvalue(L, insertion_func);
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lua_pushvalue(L, new_table);
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lua_pushstring(L, (*i).c_str());
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if(lua_pcall(L, 2, 0, 0) != 0)
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{
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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++i;
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}
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return 1;
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}
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// get_worldpath()
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int ModApiServer::l_get_worldpath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string worldpath = getServer(L)->getWorldPath();
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lua_pushstring(L, worldpath.c_str());
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return 1;
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}
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// sound_play(spec, parameters)
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int ModApiServer::l_sound_play(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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ServerSoundParams params;
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read_server_sound_params(L, 2, params);
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s32 handle = getServer(L)->playSound(spec, params);
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lua_pushinteger(L, handle);
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return 1;
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}
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// sound_stop(handle)
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int ModApiServer::l_sound_stop(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int handle = luaL_checkinteger(L, 1);
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getServer(L)->stopSound(handle);
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return 0;
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}
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// is_singleplayer()
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int ModApiServer::l_is_singleplayer(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushboolean(L, getServer(L)->isSingleplayer());
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return 1;
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}
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// notify_authentication_modified(name)
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int ModApiServer::l_notify_authentication_modified(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = "";
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if(lua_isstring(L, 1))
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name = lua_tostring(L, 1);
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getServer(L)->reportPrivsModified(name);
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return 0;
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}
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void ModApiServer::Initialize(lua_State *L, int top)
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{
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API_FCT(request_shutdown);
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API_FCT(get_server_status);
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API_FCT(get_worldpath);
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API_FCT(is_singleplayer);
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API_FCT(get_current_modname);
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API_FCT(get_modpath);
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API_FCT(get_modnames);
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API_FCT(chat_send_all);
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API_FCT(chat_send_player);
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API_FCT(show_formspec);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(get_player_privs);
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API_FCT(get_player_ip);
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API_FCT(get_ban_list);
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API_FCT(get_ban_description);
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API_FCT(ban_player);
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API_FCT(unban_player_or_ip);
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API_FCT(notify_authentication_modified);
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}
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