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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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153 changed files with 3725 additions and 3625 deletions
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src/script/lua_api/l_rollback.h
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src/script/lua_api/l_rollback.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_ROLLBACK_H_
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#define L_ROLLBACK_H_
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#include "lua_api/l_base.h"
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class ModApiRollback : public ModApiBase {
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private:
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// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
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static int l_rollback_get_last_node_actor(lua_State *L);
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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static int l_rollback_revert_actions_by(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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#endif /* L_ROLLBACK_H_ */
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