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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -17,22 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "common/c_converter.h"
#include "lua_api/l_base.h"
#include "lua_api/l_particles.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "server.h"
#include "common/c_internal.h"
bool ModApiParticles::Initialize(lua_State *L, int top) {
bool retval = true;
retval &= API_FCT(add_particle);
retval &= API_FCT(add_particlespawner);
retval &= API_FCT(delete_particlespawner);
return retval;
}
// add_particle(pos, velocity, acceleration, expirationtime,
// size, collisiondetection, texture, player)
@ -146,4 +134,10 @@ int ModApiParticles::l_delete_particlespawner(lua_State *L)
return 1;
}
ModApiParticles modapiparticles_prototyp;
void ModApiParticles::Initialize(lua_State *L, int top)
{
API_FCT(add_particle);
API_FCT(add_particlespawner);
API_FCT(delete_particlespawner);
}