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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -17,13 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_object.h"
#include "common/c_internal.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "serverobject.h"
@ -275,7 +274,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
if(co == NULL) return 0;
// Do it
InventoryLocation loc = co->getInventoryLocation();
if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
if(getServer(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
@ -330,7 +329,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
ItemStack item = read_item(L, 2, getServer(L));
bool success = co->setWieldedItem(item);
lua_pushboolean(L, success);
return 1;
@ -739,7 +738,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec;
STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
getServer(L)->reportInventoryFormspecModified(player->getName());
lua_pushboolean(L, true);
return 1;
}
@ -841,7 +840,7 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
return 0;
@ -863,7 +862,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
if (!STACK_TO_SERVER(L)->hudRemove(player, id))
if (!getServer(L)->hudRemove(player, id))
return 0;
lua_pushboolean(L, true);
@ -929,7 +928,7 @@ int ObjectRef::l_hud_change(lua_State *L)
value = &e->offset;
}
STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
getServer(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, true);
return 1;
@ -999,7 +998,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
mask |= esp[i].num;
}
}
if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
if (!getServer(L)->hudSetFlags(player, flags, mask))
return 0;
lua_pushboolean(L, true);
@ -1016,7 +1015,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
s32 hotbar_itemcount = lua_tonumber(L, 2);
if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
return 0;
lua_pushboolean(L, true);
@ -1139,5 +1138,3 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_set_hotbar_itemcount),
{0,0}
};
REGISTER_LUA_REF(ObjectRef)