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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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parent
6228d634fb
commit
4e1f50035e
153 changed files with 3725 additions and 3625 deletions
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@ -17,13 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/scriptapi.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/l_object.h"
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#include "common/c_internal.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_inventory.h"
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#include "lua_api/l_item.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "log.h"
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#include "tool.h"
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#include "serverobject.h"
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@ -275,7 +274,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
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if(co == NULL) return 0;
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// Do it
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InventoryLocation loc = co->getInventoryLocation();
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if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
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if(getServer(L)->getInventory(loc) != NULL)
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InvRef::create(L, loc);
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else
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lua_pushnil(L); // An object may have no inventory (nil)
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@ -330,7 +329,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// Do it
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ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
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ItemStack item = read_item(L, 2, getServer(L));
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bool success = co->setWieldedItem(item);
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lua_pushboolean(L, success);
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return 1;
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@ -739,7 +738,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
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std::string formspec = luaL_checkstring(L, 2);
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player->inventory_formspec = formspec;
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STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
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getServer(L)->reportInventoryFormspecModified(player->getName());
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lua_pushboolean(L, true);
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return 1;
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}
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@ -841,7 +840,7 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
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lua_pop(L, 1);
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u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
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u32 id = getServer(L)->hudAdd(player, elem);
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if (id == (u32)-1) {
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delete elem;
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return 0;
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@ -863,7 +862,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
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if (!lua_isnil(L, 2))
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id = lua_tonumber(L, 2);
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if (!STACK_TO_SERVER(L)->hudRemove(player, id))
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if (!getServer(L)->hudRemove(player, id))
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return 0;
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lua_pushboolean(L, true);
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@ -929,7 +928,7 @@ int ObjectRef::l_hud_change(lua_State *L)
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value = &e->offset;
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}
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STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
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getServer(L)->hudChange(player, id, stat, value);
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lua_pushboolean(L, true);
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return 1;
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@ -999,7 +998,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
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mask |= esp[i].num;
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}
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}
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if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
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if (!getServer(L)->hudSetFlags(player, flags, mask))
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return 0;
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lua_pushboolean(L, true);
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@ -1016,7 +1015,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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s32 hotbar_itemcount = lua_tonumber(L, 2);
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if (!STACK_TO_SERVER(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
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if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
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return 0;
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lua_pushboolean(L, true);
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@ -1139,5 +1138,3 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_set_hotbar_itemcount),
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{0,0}
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};
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REGISTER_LUA_REF(ObjectRef)
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