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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -20,16 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef L_NOISE_H_
#define L_NOISE_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "lua_api/l_base.h"
#include "irr_v3d.h"
#include "noise.h"
class LuaPerlinNoise
{
/*
LuaPerlinNoise
*/
class LuaPerlinNoise : public ModApiBase {
private:
int seed;
int octaves;
@ -62,10 +60,9 @@ public:
};
/*
PerlinNoiseMap
*/
class LuaPerlinNoiseMap
{
LuaPerlinNoiseMap
*/
class LuaPerlinNoiseMap : public ModApiBase {
private:
Noise *noise;
static const char className[];
@ -95,10 +92,7 @@ public:
/*
LuaPseudoRandom
*/
class LuaPseudoRandom
{
class LuaPseudoRandom : public ModApiBase {
private:
PseudoRandom m_pseudo;
@ -130,6 +124,4 @@ public:
static void Register(lua_State *L);
};
NoiseParams *read_noiseparams(lua_State *L, int index);
#endif /* L_NOISE_H_ */