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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu

This commit is contained in:
Kahrl 2013-08-11 04:09:45 +02:00
parent 6228d634fb
commit 4e1f50035e
153 changed files with 3725 additions and 3625 deletions

View file

@ -17,13 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/scriptapi.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "environment.h"
#include "map.h"
#include "lua_api/l_nodemeta.h"
#include "common/c_internal.h"
#include "lua_api/l_inventory.h"
#include "nodemetadata.h"
/*
@ -211,7 +213,7 @@ int NodeMetaRef::l_to_table(lua_State *L)
std::vector<const InventoryList*> lists = inv->getLists();
for(std::vector<const InventoryList*>::const_iterator
i = lists.begin(); i != lists.end(); i++){
push_inventory_list(inv, (*i)->getName().c_str(), L);
push_inventory_list(L, inv, (*i)->getName().c_str());
lua_setfield(L, -2, (*i)->getName().c_str());
}
}
@ -257,7 +259,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
while(lua_next(L, inventorytable) != 0){
// key at index -2 and value at index -1
std::string name = lua_tostring(L, -2);
read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L));
read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
lua_pop(L, 1); // removes value, keeps key for next iteration
}
reportMetadataChange(ref);
@ -328,5 +330,3 @@ const luaL_reg NodeMetaRef::methods[] = {
luamethod(NodeMetaRef, from_table),
{0,0}
};
REGISTER_LUA_REF(NodeMetaRef);